Re: Update on Android and OpenGL in Froyo

2011-12-26 Thread Andre Garzia
On Mon, Dec 26, 2011 at 3:26 PM, J. Landman Gay wrote: > Yes, you can specify in the Android Manifest a minimum version and also > which features the device must have to be compatible (i.e., cameras, GPS, > etc.). If the user doesn't have a compatible device, the market won't even > list your app

Re: Update on Android and OpenGL in Froyo

2011-12-26 Thread J. Landman Gay
On 12/26/11 9:13 AM, Andre Garzia wrote: Jacque, Thank you very much for the heads up. Do you know if we can set minimum version on the Android Market? For games, the software renderer might not be enough. It may be better not to allow software on 2.2.1 then allow it and have bad performance.

Re: Update on Android and OpenGL in Froyo

2011-12-26 Thread Andre Garzia
Jacque, Thank you very much for the heads up. Do you know if we can set minimum version on the Android Market? For games, the software renderer might not be enough. It may be better not to allow software on 2.2.1 then allow it and have bad performance. Cheers andre On Mon, Dec 26, 2011 at 4:27

Update on Android and OpenGL in Froyo

2011-12-25 Thread J. Landman Gay
Just a heads-up to those developing for Android. I've been trying to solve an issue on my 2.2.1 tablet for some time. When I set dynamic rendering to use OpenGL, my app launches to a black screen and hangs indefinitely. It is always repeatable. I'm grateful to Ralph DiMola who offered to help