That's along the lines of what I have in mind. I've started to play
around with some code to do this but I'm already finding lots of
gotchas that I hadn't thought about, plus I still haven't figured out
how to deal with font sizes.
I'm definitely not a GUI expert but I'm thinking of provid
On 21.12.2010 at 15:34 Uhr -0800 Peter Haworth apparently wrote:
I am now thinking that I may be able to make use of my own custom
properties along with some common code to implement all this.
Without that, it sounds like thousands of lines of code.
Alternatively, I'm naively hoping that I migh
There is also a handy plug in for geometry management by altuit which
i always use. Writes code for you. I dont know about your situation
but i never bother to adjust anything with screen size.
On 12/22/10, Peter Haworth wrote:
> Thank you! I just looked at the lesson and it odes indeed clarify
Thank you! I just looked at the lesson and it odes indeed clarify
things. I think I have a huge amount of work ahead of me though since
I have many screens and some of them have a large number of objects
that will need to be resized.
I do use a lot of my own cprops so unfortunately won;t
Hi Peter
I made a lesson because of your confusion, maybe it helps? It's called "How to
manage and position objects when a stack is resized". If you create the code by
yourself, then you at least know who messed up your stack ;)
http://tinyurl.com/2adxkwq (leads to runrev.com lesson site)
As f
Thanks to all for the replies. It sounds like I'm faced with a huge
amount of work! Maybe I'm oversimplifying this but it sure would be
nice to able to specify by script "reduce/enlarge all the controls on
this card by x% horizontally and y% vertically".
I'm still unclear as to whether th
AndyP wrote:
One way to counter this type of situation is to detect the screen resolution
and then have a set of rules to resize and position your objects according
to the resolution returned. To make life easy you can have these read in
from a text file which allows for more configurations to a
Basically, you set the positions and sizes of all your objects in the
'resizestack' message (Look it up in the dictionary). Beware that you need to
use the 'width' and 'height' of the card, or the parameters supplied to the
message, not the 'rectangle' of the stack (because the stack rect is rel
hink about accommodating
those in the future.
-
Andy Piddock
My software never has bugs. It just develops random features.
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Hi Pete,
I'm going to be running into the same problem eventually; mainly because my
development screen is so large, but I'll deal with it. It's obviously going to
require that the users set their resolution as high as possible. Fortunately,
I'm using pretty large fonts for everything now. My o
I just installed my app on a computer other than the one it was
developed on and breathed a sigh of relief when everything still
worked... EXCEPT that the stack window sizes do not quite fit
vertically on the new computer.
I think this is because the screen resolution on the developing
co
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