Re: Geometry Manager Re: Stack window/screen sizes

2010-12-22 Thread Peter Haworth
That's along the lines of what I have in mind. I've started to play around with some code to do this but I'm already finding lots of gotchas that I hadn't thought about, plus I still haven't figured out how to deal with font sizes. I'm definitely not a GUI expert but I'm thinking of provid

Re: Geometry Manager Re: Stack window/screen sizes

2010-12-21 Thread Robert Brenstein
On 21.12.2010 at 15:34 Uhr -0800 Peter Haworth apparently wrote: I am now thinking that I may be able to make use of my own custom properties along with some common code to implement all this. Without that, it sounds like thousands of lines of code. Alternatively, I'm naively hoping that I migh

Re: Geometry Manager Re: Stack window/screen sizes

2010-12-21 Thread Martin Blackman
There is also a handy plug in for geometry management by altuit which i always use. Writes code for you. I dont know about your situation but i never bother to adjust anything with screen size. On 12/22/10, Peter Haworth wrote: > Thank you! I just looked at the lesson and it odes indeed clarify

Re: Geometry Manager Re: Stack window/screen sizes

2010-12-21 Thread Peter Haworth
Thank you! I just looked at the lesson and it odes indeed clarify things. I think I have a huge amount of work ahead of me though since I have many screens and some of them have a large number of objects that will need to be resized. I do use a lot of my own cprops so unfortunately won;t

Re: Geometry Manager Re: Stack window/screen sizes

2010-12-21 Thread Björnke von Gierke
Hi Peter I made a lesson because of your confusion, maybe it helps? It's called "How to manage and position objects when a stack is resized". If you create the code by yourself, then you at least know who messed up your stack ;) http://tinyurl.com/2adxkwq (leads to runrev.com lesson site) As f

Re: Stack window/screen sizes

2010-12-21 Thread Peter Haworth
Thanks to all for the replies. It sounds like I'm faced with a huge amount of work! Maybe I'm oversimplifying this but it sure would be nice to able to specify by script "reduce/enlarge all the controls on this card by x% horizontally and y% vertically". I'm still unclear as to whether th

Re: Stack window/screen sizes

2010-12-21 Thread Richard Gaskin
AndyP wrote: One way to counter this type of situation is to detect the screen resolution and then have a set of rules to resize and position your objects according to the resolution returned. To make life easy you can have these read in from a text file which allows for more configurations to a

Re: Stack window/screen sizes

2010-12-21 Thread Björnke von Gierke
Basically, you set the positions and sizes of all your objects in the 'resizestack' message (Look it up in the dictionary). Beware that you need to use the 'width' and 'height' of the card, or the parameters supplied to the message, not the 'rectangle' of the stack (because the stack rect is rel

Re: Stack window/screen sizes

2010-12-21 Thread AndyP
hink about accommodating those in the future. - Andy Piddock My software never has bugs. It just develops random features. -- View this message in context: http://runtime-revolution.278305.n4.nabble.com/Stack-window-screen-sizes-tp3118876p3139096.html Sent from the Revolution - User ma

Re: Stack window/screen sizes

2010-12-20 Thread Joe Lewis Wilkins
Hi Pete, I'm going to be running into the same problem eventually; mainly because my development screen is so large, but I'll deal with it. It's obviously going to require that the users set their resolution as high as possible. Fortunately, I'm using pretty large fonts for everything now. My o

Stack window/screen sizes

2010-12-20 Thread Peter Haworth
I just installed my app on a computer other than the one it was developed on and breathed a sigh of relief when everything still worked... EXCEPT that the stack window sizes do not quite fit vertically on the new computer. I think this is because the screen resolution on the developing co