The canvas2d dataURL-methods (and LC's base64-methods) are so far optimized that
it is even slower if one directly sends and receives arrays, I tried it.
There could be more gain (what would give a speed-up-factor of up to 500) by
using webGL, but this has issues with some 'black-listed' graphic c
hh wrote:
Here is a stack that compares simple grayLevel- and invert-filter
for an image of size 1920x1080, needs LC 8 or 9. It shows the power
of this "external" we have via LC Builder/the browser widget.
go stack url ("http://hh.on-rev.com/xstacks/speedComparison.livecode";)
or download the fi
Here is a stack that compares simple grayLevel- and invert-filter
for an image of size 1920x1080, needs LC 8 or 9. It shows the power
of this "external" we have via LC Builder/the browser widget.
go stack url ("http://hh.on-rev.com/xstacks/speedComparison.livecode";)
or download the file
http://hh