Re: Speed comparison with imageData 1920x1080

2017-06-28 Thread hh via use-livecode
The canvas2d dataURL-methods (and LC's base64-methods) are so far optimized that it is even slower if one directly sends and receives arrays, I tried it. There could be more gain (what would give a speed-up-factor of up to 500) by using webGL, but this has issues with some 'black-listed' graphic c

Re: Speed comparison with imageData 1920x1080

2017-06-28 Thread Richard Gaskin via use-livecode
hh wrote: Here is a stack that compares simple grayLevel- and invert-filter for an image of size 1920x1080, needs LC 8 or 9. It shows the power of this "external" we have via LC Builder/the browser widget. go stack url ("http://hh.on-rev.com/xstacks/speedComparison.livecode";) or download the fi

Speed comparison with imageData 1920x1080

2017-06-28 Thread hh via use-livecode
Here is a stack that compares simple grayLevel- and invert-filter for an image of size 1920x1080, needs LC 8 or 9. It shows the power of this "external" we have via LC Builder/the browser widget. go stack url ("http://hh.on-rev.com/xstacks/speedComparison.livecode";) or download the file http://hh