Re: Some more thoughts on multithreading

2011-02-09 Thread Nonsanity
On Wed, Feb 9, 2011 at 11:33 PM, Nonsanity wrote: > get the number of chars in the SerialData of this stack > repeat with a = 1 to it > put char it & return after fld 1 > end repeat > > get the number of chars in the SerialData of this stack repeat with a = 1 to it put char a of the Seria

Re: Some more thoughts on multithreading

2011-02-09 Thread Nonsanity
On Wed, Feb 9, 2011 at 6:42 PM, Bob Sneidar wrote: > I wonder why a lot of people think the threaded stack has to be sandboxed? > The engine opened it, the engine knows how to communicate with it and other > stacks. I really don't understand why a threaded stack would be inaccessible > to other s

Re: Some more thoughts on multithreading

2011-02-09 Thread Bob Sneidar
I wonder why a lot of people think the threaded stack has to be sandboxed? The engine opened it, the engine knows how to communicate with it and other stacks. I really don't understand why a threaded stack would be inaccessible to other stacks. The only thing is that a threaded stack or perhaps

Re: Some more thoughts on multithreading

2011-02-09 Thread Nonsanity
This is similar to what I was putting forward. I've thought more about it more and have a sample scenario: The user sees "Mainstack" with all the buttons and a progress bar, etc. There is also a "Workhorse" stack that has all the heavy-duty processing scripts, opened like so from the Mainstack:

Some more thoughts on multithreading

2011-02-09 Thread Jan Schenkel
[Sorry for the late reply - I've been very busy and only now found the time o collect my thoughts on this interesting topic] This thread has brought up various reasons for some form of multithreading and several interesting ideas as to how this might be implemented. In the heat of the discussio