Re: screenloc not actually centered after changing scalefactor (was Screen Resolution for Desktop Apps)

2018-01-03 Thread Nicolas Cueto via use-livecode
Jacqueline yet again saves the day. Thank you! -- N. On 2 January 2018 at 08:34, J. Landman Gay via use-livecode < use-livecode@lists.runrev.com> wrote: > On 12/31/17 7:31 PM, Nicolas Cueto via use-livecode wrote: > >> To do "some calculations", I thought of comparing the loc to the >> scalefact

Re: screenloc not actually centered after changing scalefactor (was Screen Resolution for Desktop Apps)

2018-01-01 Thread J. Landman Gay via use-livecode
On 12/31/17 7:31 PM, Nicolas Cueto via use-livecode wrote: To do "some calculations", I thought of comparing the loc to the scalefactor. So ran the standalone on three devices, but saw no consistent corelation between the differing locs and the scalefactor. So, still no clue what to use for thes

Re: screenloc not actually centered after changing scalefactor (was Screen Resolution for Desktop Apps)

2018-01-01 Thread Dr. Hawkins via use-livecode
On Sun, Dec 31, 2017 at 5:31 PM, Nicolas Cueto via use-livecode < use-livecode@lists.runrev.com> wrote: > > To do "some calculations", I thought of comparing the loc to the > scalefactor. So ran the standalone on three devices, but saw no consistent > corelation between the differing locs and the

Re: screenloc not actually centered after changing scalefactor (was Screen Resolution for Desktop Apps)

2017-12-31 Thread Nicolas Cueto via use-livecode
> You may have to do some calculations based on the scalefactor, in order to adjust the visual location. Thanks Jacqueline, but still confused. To do "some calculations", I thought of comparing the loc to the scalefactor. So ran the standalone on three devices, but saw no consistent corelation be

Re: screenloc not actually centered after changing scalefactor (was Screen Resolution for Desktop Apps)

2017-12-28 Thread J. Landman Gay via use-livecode
On 12/27/17 9:19 PM, Nicolas Cueto via use-livecode wrote: Problem is, after opening the standalone on different PCs the rescaling fits the monitor, but the window is not centered despite the "set the loc to screenloc" command. It looks like the stack loc is being calculated at scalefactor 1,

screenloc not actually centered after changing scalefactor (was Screen Resolution for Desktop Apps)

2017-12-27 Thread Nicolas Cueto via use-livecode
Following upon Jacqueline's advice on the original thread, here is my stack script for modifying scalefactor based on monitor screenrect differences (i.e., between the monitor I developed the stack and other monitors): /// on preopenstack

Re: Screen Resolution for Desktop Apps

2017-12-18 Thread Charles Szasz via use-livecode
Jacqueline, Thanks for your comments! I really would like to know if others have use the Hi-DPI scaling setting and how it worked for them. Sent from my iPad ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscri

Re: Screen Resolution for Desktop Apps

2017-12-18 Thread J. Landman Gay via use-livecode
I haven't used Hi-DPI scaling but it sounds like the right thing. I guess you'll just have to try it and see how it goes. -- Jacqueline Landman Gay | jac...@hyperactivesw.com HyperActive Software | http://www.hyperactivesw.com On December 18, 2017 8:53:27 AM Charles

Re: Screen Resolution for Desktop Apps

2017-12-18 Thread Charles Szasz via use-livecode
Jacqueline I am referring to the Hi-DPI scaling that was introduced in LC 6.5 that allows stacks to be automatically scaled to match the system display setting. I am not using 6.5 but using 6.7.11 instead. I am assuming that this works with the user's setting when they use your app. I set

Geometry Manager (was Screen Resolution for Desktop Apps)

2017-12-17 Thread Brian Milby via use-livecode
Yes, I’m at fault for the wrong name... sorry about that. The “remove all” geometry settings button will work properly soon. That should fix things when they go bad for an individual object. I’m thinking a command is needed to do the same for an entire card. (Although ‘revcachegeometry true’ may

Re: Screen Resolution for Desktop Apps

2017-12-17 Thread Richmond Mathewson via use-livecode
The identity of Richard is not really that interesting. What is interesting is why the Geometry Manager is still inclided in the IDE when it just isn't up to scratch: it should be either completely rejigged or dropped. Richmond. On 17/12/17 11:06 pm, J. Landman Gay via use-livecode wrote: On 1

Re: Screen Resolution for Desktop Apps

2017-12-17 Thread J. Landman Gay via use-livecode
On 12/17/17 2:54 PM, Mark Wieder via use-livecode wrote: On 12/16/2017 12:06 PM, Brian Milby via use-livecode wrote: Richard, can you outline some of the issues you have seen with the GM (or point to a thread where it was discussed). On the surface it looks like a good way to handle many types o

Re: Screen Resolution for Desktop Apps

2017-12-17 Thread Mark Wieder via use-livecode
On 12/16/2017 12:06 PM, Brian Milby via use-livecode wrote: Richard, can you outline some of the issues you have seen with the GM (or point to a thread where it was discussed). On the surface it looks like a good way to handle many types of positioning needs. There were a couple of oddities in th

Re: Screen Resolution for Desktop Apps

2017-12-17 Thread J. Landman Gay via use-livecode
On 12/16/17 4:46 PM, Charles Szasz via use-livecode wrote: Jacqueline, Thanks for the explanation! If the resolution setting in LC 6.7 is checked, does this automatically take care of scaling for desktop apps? I'm not sure what setting you mean, I don't have any versions of LC 6 installed a

Re: Screen Resolution for Desktop Apps

2017-12-16 Thread Charles Szasz via use-livecode
Jacqueline, Thanks for the explanation! If the resolution setting in LC 6.7 is checked, does this automatically take care of scaling for desktop apps? Sent from my iPad ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url

Re: Screen Resolution for Desktop Apps

2017-12-16 Thread J. Landman Gay via use-livecode
On 12/16/17 3:25 PM, Charles Szasz via use-livecode wrote: Jacqueline, I was really intrigued by your suggestion of using a scale factor! Can you elaborate more about this method? I have used Scale Factor and pretty much developed desktop apps on my Mac using a screen resolution of 1280x768

Re: Screen Resolution for Desktop Apps

2017-12-16 Thread Charles Szasz via use-livecode
Jacqueline, I was really intrigued by your suggestion of using a scale factor! Can you elaborate more about this method? I have used Scale Factor and pretty much developed desktop apps on my Mac using a screen resolution of 1280x768 and 1280x800. Sent from my iPad _

Re: Screen Resolution for Desktop Apps

2017-12-16 Thread Brian Milby via use-livecode
Richard, can you outline some of the issues you have seen with the GM (or point to a thread where it was discussed). On the surface it looks like a good way to handle many types of positioning needs. There were a couple of oddities in the code that I’ve looked at already. On Sat, Dec 16, 2017 at 1:

Re: Screen Resolution for Desktop Apps

2017-12-16 Thread J. Landman Gay via use-livecode
This method doesn't use the geometry manager, and you do used a fixed size. It scales the entire stack proportionally. Try this from the message box: set the scaleFactor of this stack to 0.8 On 12/16/17 1:49 PM, Richmond Mathewson via use-livecode wrote: That's fine if you feel comfortable ab

Re: Screen Resolution for Desktop Apps

2017-12-16 Thread Richmond Mathewson via use-livecode
That's fine if you feel comfortable about resizing and repositioning the controls on your stack. My experience of the Geometry Manager and such-like has been so bad that I always opt for a fixed stack size. Richmond. On 16/12/17 9:38 pm, J. Landman Gay via use-livecode wrote: I'd probably cr

Re: Screen Resolution for Desktop Apps

2017-12-16 Thread J. Landman Gay via use-livecode
I'd probably create the stack size for an average screen resolution, then when the app launches get the available screen size, calculate a ratio, and set the scaleFactor of the stack to that ratio. That should accommodate anything. -- Jacqueline Landman Gay | jac...@hyperactivesw.c

Re: Screen Resolution for Desktop Apps

2017-12-16 Thread Richmond Mathewson via use-livecode
Yes, it is a vital question: I just didn't quite understand what you meant in your initial post. I go for 1024 x 740 for my apps: this allows for start bars, docks and so forth, as end-users generally get a bit annoyed if those things are covered or, if they are set to appear at a mouseOver, bl

Re: Screen Resolution for Desktop Apps

2017-12-16 Thread Charles Szasz via use-livecode
Andy, Interesting stats! Thanks for sharing! I set the screen resolution. Some of my users have small laptops which are limited to a vertical resolution of 768. Recently I have been setting required resolution to 1280x768 to accommodate them. So, my question about screen resolution for your

Re: Screen Resolution for Desktop Apps

2017-12-16 Thread Richmond Mathewson via use-livecode
Well, for starters, my experience tells me that one's standalones should have a fixed resolution (I generally go for something like 1024 x 768 minus a bit on the vertical to take into account "screen furniture" such as men bars, start bars and docks). Then I have a routine in the stackScript or

Re: Screen Resolution for Desktop Apps

2017-12-16 Thread Charles Szasz via use-livecode
Richmond, I am using LC 6.7 because it is the most stable version of the 6 series. LC versions after 6.1.3 all have resolution settings. I had some Windows 10 users reporting difficulty in setting the screen resolution to run my apps. Hence, my question about setting the minimum screen resol

Re: Screen Resolution for Desktop Apps

2017-12-16 Thread AndyP via use-livecode
Have a look at these stats. http://gs.statcounter.com/screen-resolution-stats/desktop/worldwide These are for Nov 2016 to Nov 2017. - Andy Piddock My software never has bugs. It just develops random features. Tiny

Re: Screen Resolution for Desktop Apps

2017-12-16 Thread Richmond Mathewson via use-livecode
Um? On 16/12/17 7:36 pm, Charles Szasz via use-livecode wrote: I only code for desktop apps and do not do mobile apps. I have been setting the minimum resolution required for my app when they are launched. This is not a problem on Macs but it is a real problem for Windows 10 users. Since I

Screen Resolution for Desktop Apps

2017-12-16 Thread Charles Szasz via use-livecode
I only code for desktop apps and do not do mobile apps. I have been setting the minimum resolution required for my app when they are launched. This is not a problem on Macs but it is a real problem for Windows 10 users. Since I will be compiling new apps with LC 6.9 due to its resolution set