Re: RevMobile: Native controls

2012-07-22 Thread Jim Lambert
In watching Chipp's videos, I wish LiveCode's Preferences would contain a control for setting the default image quality. For example, to "good" to avoid the repeated resetting. One could do this by changing the templateimage, but a preference would be handy. Jim Lambert

Re: RevMobile: Native controls

2012-07-22 Thread Monte Goulding
That's it. Like using a blown up iPhone app on your iPad. It's not the density the causes the problem it's the relationship between density and the number of pixels: pixels / density = size. By working out the size we can determine if a device screen is large enough for us to present the tablet

Re: RevMobile: Native controls

2012-07-22 Thread Chipp Walters
Monte, I'm not sure I understand the issue. Take the absolute worse case scenario-- a 320W x 480H iPhone 3GS vs the same size screen but 4x the density 640,960 Retina iPhone. One screen is literally four times the density of the other, yet using this library the buttons are virtually the same phys

Re: RevMobile: Native controls

2012-07-22 Thread Pierre Sahores
Good point to get in mind ! Thanks Andre. Le 22 juil. 2012 à 02:49, Andre Garzia a écrit : > On Sat, Jul 21, 2012 at 9:34 PM, Chipp Walters wrote: > >> I typically think either we're designing for Tablets or Phones-- but not >> for both at the same time. Most devs I've seen tend to develop 2 di

Re: RevMobile: Native controls

2012-07-22 Thread Monte Goulding
The problem is people's finger size and eyesight doesn't change with the pixel density of their device. Using this method would result in controls that are too large on some devices and too small on others. Then there's the question of when to show a tablet UI vs a handheld UI. Cheers -- M E R

Re: RevMobile: Native controls

2012-07-22 Thread Monte Goulding
On 22/07/2012, at 10:34 AM, Chipp Walters wrote: > I typically think either we're designing for Tablets or Phones-- but not > for both at the same time. Most devs I've seen tend to develop 2 different > apps if they need to support both. I think that's unnecessary. Most of your code can go in a

Re: RevMobile: Native controls

2012-07-21 Thread Mark Wieder
Andre- Saturday, July 21, 2012, 5:24:59 PM, you wrote: >> Can you shell to xrandr to get this? >> > Is there a xrandr on Android? :-O I just checked and there isn't on ICS, at any rate. -- -Mark Wieder mwie...@ahsoftware.net ___ use-livecode mai

Re: RevMobile: Native controls

2012-07-21 Thread J. Landman Gay
On 7/21/12 8:43 PM, Chipp Walters wrote: Jacque, This framework works pretty much like you first described. I suspect you will find it worthwhile for your projects. Yup, I was just looking at the scripts. It's a lot like I described. :) I see a stub in there from Ken's library that toggles w

Re: RevMobile: Native controls

2012-07-21 Thread Chipp Walters
Jacque, This framework works pretty much like you first described. I suspect you will find it worthwhile for your projects. -- Chipp Walters CEO, Altuit, Inc. ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscrib

Re: RevMobile: Native controls

2012-07-21 Thread J. Landman Gay
On 7/21/12 7:49 PM, Andre Garzia wrote: On Sat, Jul 21, 2012 at 9:34 PM, Chipp Walters wrote: I typically think either we're designing for Tablets or Phones-- but not for both at the same time. Most devs I've seen tend to develop 2 different apps if they need to support both. There is one g

Re: RevMobile: Native controls

2012-07-21 Thread Andre Garzia
On Sat, Jul 21, 2012 at 10:06 PM, Chipp Walters wrote: > Andre, > > I suppose if you wanted to develop both for phone and tablet, you could use > 2 different stacks, each using the same altMobileResizer framework and then > branch to them by editing the openStack handler on cd 1 of the main stack

Re: RevMobile: Native controls

2012-07-21 Thread Chipp Walters
Andre, I suppose if you wanted to develop both for phone and tablet, you could use 2 different stacks, each using the same altMobileResizer framework and then branch to them by editing the openStack handler on cd 1 of the main stack. There is one good case for developing a single application that

Re: RevMobile: Native controls

2012-07-21 Thread Chipp Walters
FYI, New 5 min video explaining how to use the plugin: http://youtu.be/TLWD5KsstFc ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.

Re: RevMobile: Native controls

2012-07-21 Thread Andre Garzia
On Sat, Jul 21, 2012 at 9:34 PM, Chipp Walters wrote: > I typically think either we're designing for Tablets or Phones-- but not > for both at the same time. Most devs I've seen tend to develop 2 different > apps if they need to support both. > There is one good case for developing a single appl

Re: RevMobile: Native controls

2012-07-21 Thread Chipp Walters
I think what folks are asking for is a 'responsive' design for layout. While I agree it's a nice goal, I'm not so sure how necessary it is. I typically think either we're designing for Tablets or Phones-- but not for both at the same time. Most devs I've seen tend to develop 2 different apps if th

Re: RevMobile: Native controls

2012-07-21 Thread Roger Eller
AndreOiD (Andre's original ideas) ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode

Re: RevMobile: Native controls

2012-07-21 Thread Chipp Walters
Hi Monte, Landscape should work just fine-- it's the rotation which can possibly cause problems. One way to do this is with 2 stacks. Another way to do it is with a large square stack and different cards. The library has the ability to render objects on all cards at startup, or using a preOpenCard

Re: RevMobile: Native controls

2012-07-21 Thread Andre Garzia
On Sat, Jul 21, 2012 at 9:16 PM, Mark Wieder wrote: > Andre- > > Saturday, July 21, 2012, 5:08:46 PM, you wrote: > > > If we can figure out this then we can present a better layout. Another > > thing would be a good way to return the screen physical size, for > example 7 > > inches for Nexus 7 an

Re: RevMobile: Native controls

2012-07-21 Thread Mark Wieder
Andre- Saturday, July 21, 2012, 5:08:46 PM, you wrote: > If we can figure out this then we can present a better layout. Another > thing would be a good way to return the screen physical size, for example 7 > inches for Nexus 7 and Kindle Fire. Can you shell to xrandr to get this? -- -Mark Wied

Re: RevMobile: Native controls

2012-07-21 Thread Andre Garzia
On Sat, Jul 21, 2012 at 8:59 PM, Roger Eller wrote: > > Also screen density on android is a headache because a high density phone > > could be higher res than a low density tablet. What are your thoughts on > > dealing with that? > > To be fair, try editing a stack for the new iPad resolution even

Re: RevMobile: Native controls

2012-07-21 Thread Roger Eller
> Also screen density on android is a headache because a high density phone > could be higher res than a low density tablet. What are your thoughts on > dealing with that? To be fair, try editing a stack for the new iPad resolution even on a 1920x1200 monitor. However, the resTool stack that was

Re: RevMobile: Native controls

2012-07-21 Thread Monte Goulding
Hi chipp Thanks for the video. This looks like a really helpful tool and I'm keen to get my hands on it. Do you have any ideas for handling landscape and tablet views? For tablets I think in most cases you would want a different stack so using a main stack with most of the code and a handheld

Re: RevMobile: Native controls

2012-07-21 Thread Jim Lambert
Chipp, Nice tool. Very clear presentation. Thanks, Jim Lambert ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listi

Re: RevMobile: Native controls

2012-07-21 Thread Roger Eller
42 minutes of HD instruction; time well spent! I can't wait to get the stsResizeLib. ~Roger On Sat, Jul 21, 2012 at 7:56 AM, Chipp Walters wrote: > Check out my latest resizing library (using part of Ken's stsResizeLib). > > http://www.youtube.com/watch?v=vY6r46O0cVA > > -- > Chipp Walters > C

Re: RevMobile: Native controls

2012-07-21 Thread Chipp Walters
Monte, I agree with you. We all know by now that Apple discourages using faux Apple-like controls UNLESS they are pixel perfect and strictly follow the Apple UI guidelines. But, they readily accept different interfaces as long as they are well done. Plus, being able to code one GUI and have it run

Re: RevMobile: Native controls

2012-07-20 Thread Monte Goulding
I've thought about this a little. While I think the current situation is not ideal I also think that what people want is not what people would get if we had a native appearance on ios. The issue is we really need to be able to work in the appearance we are building for. If it were me steering t

Re: RevMobile: Native controls

2012-07-20 Thread Guglielmo Braguglia
*Yes*, just tried now on iPad, ... ... on the test program, in the button Ask, change the "iPhone.." with "mobile.", do the same in the button "Connect", adjust the stack size for the size of your device and RUN ! :-) On a future release I will change the test program so p

Re: RevMobile: Native controls

2012-07-20 Thread Roger Eller
That's cool. So, if you used mobileControlSet instead of iPhoneControlSet, would it still work with iPad? It should, I would think. ~Roger On Fri, Jul 20, 2012 at 2:04 PM, Guglielmo Braguglia wrote: > the library doesn't need any tweak, is the enclose demo test program > that every body need to

Re: RevMobile: Native controls

2012-07-20 Thread Guglielmo Braguglia
Hi Roger, the library doesn't need any tweak, is the enclose demo test program that every body need to adjust for their needs (/I have written the test program for desktop and iPad because I use them; the library, fortunately, doesn't use any specific OS function/). :-) Guglielmo /P.S. : To

Re: RevMobile: Native controls

2012-07-20 Thread Mike Kerner
Maybe I wasn't clear. By Controls, I mean fields, buttons, etc. It seems a little odd as a design choice to say "well if you want your field on mobile to look like the platform you are building for, even though you selected the platform in the Standalone Application Preferences, you have to write

Re: RevMobile: Native controls

2012-07-20 Thread Roger Eller
I would call mergExt a suite of "native functionality add-ons" (officially: externals), specific to iOS only, rather than native controls for mobile. If runrev were to support native controls in the IDE, they would automatically change to the appropriate look-and-feel of the platform, either when

Re: RevMobile: Native controls

2012-07-20 Thread Bob Sneidar
Because that would take more work, and nobody has done that work yet. I don't think anybody will either unless you can make an argument for how much extra revenue it will bring in for RR. I'm not being snarky here. There are hundreds of questions just like that in the QCC. I will say however,

Re: RevMobile: Native controls

2012-07-20 Thread Mikey
I've never really understood this issue: Why is it that one has to code the native controls on Android/ios? Why doesn't the compiler/standalone builder/whatever you want to call it just convert rr controls to native ones? -- On the first day, God created the heavens and the Earth On the second