I think if you set the resizequality to "best" before the export snapshop,
the quality will USUALLY be the same as any other solution, to the eye
anyway.
But it all depends on the image and the edges that are within it.
Image magic gives you other resampling options . so in that sense,
maybe
Hi list,
I need to resize hundreds of jpg and png images.
Most images have different initial width and height,
and the resizing needs to be done according to data
in an xml file, therefore most resizing are quite
unique.
I was wondering : what is the best way to do it ?
1- with a LC script using e
y 25% it will end up
being 7x7 and so leave a slight border ].
It is likely that the filtering in 6.6 is exacerbating this problem though.
Warmest Regards,
Mark.
--
View this message in context:
http://runtime-revolution.278305.n4.nabble.com/Dramatic-slowdown-while-resizing-images-by-script-tp
Alejandro,
> After converting successfully images in sounds,
> Have you tried converting sounds in images?
This is two sounds into an image.
https://vimeo.com/89101333
>
> I hope that you find the way to compile this application
> for Linux and Windows, too.
I tried Windows & MacOS. But I coul
essage in context:
http://runtime-revolution.278305.n4.nabble.com/Dramatic-slowdown-while-resizing-images-by-script-tp4678098p4678121.html
Sent from the Revolution - User mailing list archive at Nabble.com.
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Is this in relation to a Mac with Retina display.
If so see the List post "LiveCode 6.6 very slow on Retina MacBookPro"
The Rev blog entry:
http://livecode.com/blog/2014/03/18/hi-speed-hidpi/
and Neil Roger's workaround to use QuickRes to manually set your screen
resolution:
http://techsupport
> Hi All,
>
> Please, review this new bug report:
> http://quality.runrev.com/show_bug.cgi?id=12148
> Add your comments and demonstration stacks to
> this report.
>
> 9. These marked differences in image processing speed was noticed
> by Kenji Kojima in this message:
> http://lists.runrev.c
Hi All,
Please, review this new bug report:
http://quality.runrev.com/show_bug.cgi?id=12148
Add your comments and demonstration stacks to
this report.
Created attachment 4113 [details]
Infinite Zoom 2014.livecode
(Stack with images that zoom in or zoom out on mousedown)
1. Download the zipped sa
On Mar 21, 2013, at 3:15 PM, Monte Goulding wrote:
>
> On 22/03/2013, at 8:08 AM, Devin Asay wrote:
>
>> The mobilePickPhoto command lets you choose a photo either from the device's
>> photo gallery library or take a photo with the camera. In iOS
>> mobilePickPhoto has two optional parameter
On 22/03/2013, at 8:08 AM, Devin Asay wrote:
> The mobilePickPhoto command lets you choose a photo either from the device's
> photo gallery library or take a photo with the camera. In iOS mobilePickPhoto
> has two optional parameters that let you limit the maximum width and size of
> the chos
Hello all,
The mobilePickPhoto command lets you choose a photo either from the device's
photo gallery library or take a photo with the camera. In iOS mobilePickPhoto
has two optional parameters that let you limit the maximum width and size of
the chosen image, but that isn't implemented on Andr
On Feb 10, 2011, at 9:50 AM, Harald Müller wrote:
>
> I tried again a few minutes ago, downloaded the demo stack,
I hadn't even noticed the zip you could download! I found another couple of
graphic places to change to image, and now it's behaving itself.
The performance still isn't very good,
Hi Colin,
I tried again a few minutes ago, downloaded the demo stack,
imported an image and renamed it to "square", deleted the
graphic called "square", changed all references from "graphic"
to "image" and it works. You either haven't renamed the image
or you missed to change all references.
Warm
I went over things again, and must have missed one reference the first time.
Now when I touch the screen the image vanishes. I suspects there is a
difference in where the loc of a graphic is compared to the loc of an image.
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On Feb 10, 2011, at 8:47 AM, Harald Müller wrote:
> Should also with images when all references are changed.
I tried changing the places that say 'graphic' to be 'image', that didn't work.
Using a graphic and changing the script back to 'graphic' did work, though the
performance is poor on my
Should also with images when all references are changed.
Am 10.02.2011 um 14:40 schrieb Colin Holgate:
>
> On Feb 10, 2011, at 8:12 AM, Harald Müller wrote:
>
>> http://lessons.runrev.com/spaces/lessons/buckets/1004/lessons/11509-How-do-I-implement-a-multi-touch-pinch-motion-
>
> I have tried
On Feb 10, 2011, at 8:12 AM, Harald Müller wrote:
> http://lessons.runrev.com/spaces/lessons/buckets/1004/lessons/11509-How-do-I-implement-a-multi-touch-pinch-motion-
I have tried that with an image and nothing exciting happens. Does it only work
with a graphic?
Hi Harald,
> Hi Klaus,
>
> there is a lesson available:
> http://lessons.runrev.com/spaces/lessons/buckets/1004/lessons/11509-How-do-I-implement-a-multi-touch-pinch-motion-
ah, must have missed this.
Thanks for the reminder!
> Warm regards,
> Harald.
Best
Klaus
--
Klaus Major
http://www.majo
Hi Klaus,
there is a lesson available:
http://lessons.runrev.com/spaces/lessons/buckets/1004/lessons/11509-How-do-I-implement-a-multi-touch-pinch-motion-
Warm regards,
Harald.
| Harald Müller (app.etcpp.de)
| Theodor-Körner-Straße 4, D-97072 Würzburg
| Telefon 0931-8049170
Am 10.02.2011 u
Hi all,
someone already scripted this for an image and is willing
to share the script(s)?
I know that this may still not be as smooth as one might exspect,
but I would like to see how it can be done.
I know this will use "touchStart" etc. but here my knowledge ends :-)
Thanks a lot in advance
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