Geoff-
Wednesday, May 22, 2013, 10:02:54 AM, you wrote:
> Here it is adapted to use the array again. It's too bad (for this) that the
> loc can't use a fractional value and just work.
I thought I had a patch for the engine source that would allow this,
but the parser outsmarted me (again). Still
Hi All,
This the website of Ralph DiMola's Android application:
https://play.google.com/store/apps/details?id=com.jewelersboard.app.sectional
Al
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-Original Message-
From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf
Of Roger Eller
Sent: Saturday, June 08, 2013 10:52 AM
To: How to use LiveCode
Subject: RE: scrolling stack I made
Searching via the play store app
On 6/8/13 9:51 AM, Roger Eller wrote:
From the screenshots, the app appears to have a phone layout. Did you have
to specify anywhere that it can also run on tablets? I believe J. Landman
Gay also had this initial problem with Casey's Solitaire, but it runs fine
on tablets now.
Actually I ha
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> -Original Message-
> From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On
> Behalf
> Of Roger Eller
> Sent: Friday, June 07, 2013 9:44 PM
> To: How to use LiveCode
&
lists.runrev.com] On Behalf
Of Roger Eller
Sent: Friday, June 07, 2013 9:44 PM
To: How to use LiveCode
Subject: Re: scrolling stack I made
I also get that error on my 4.1.1 tablet.
Sent from my Pipo M2
On Jun 7, 2013 9:23 PM, "Alejandro Tejada" wrote:
> I downloaded your APK inst
I also get that error on my 4.1.1 tablet.
Sent from my Pipo M2
On Jun 7, 2013 9:23 PM, "Alejandro Tejada" wrote:
> I downloaded your APK installer in a Samsung S3 Galaxy (Android 4.1.1)
> http://www.amazon.com/Samsung-Galaxy-Unlocked-Smart-Marble/dp/B0080DJ6CM
>
> When I tried to install it, jus
I downloaded your APK installer in a Samsung S3 Galaxy (Android 4.1.1)
http://www.amazon.com/Samsung-Galaxy-Unlocked-Smart-Marble/dp/B0080DJ6CM
When I tried to install it, just get the same error as in the Polaroid
tablet.
(Application NOT installed)
Alejandro
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Hi Colin,
Colin Holgate-2 wrote
> Had you already built your own tests onto the device?
No, I build the APK in Windows, then copy the installer to the Tablet
and install from X-Plore:
https://play.google.com/store/apps/details?id=com.lonelycatgames.Xplore&hl=en
It has worked, so far, with the v
Had you already built your own tests onto the device?
On Jun 6, 2013, at 11:53 PM, Alejandro Tejada wrote:
> I downloaded and try to run your APK file, but my Android device
> does not allows me to install the application. Strangely enough
> it says that will replace another application!
_
Hi Colin,
Colin Holgate-2 wrote
> I did previously build an APK version, but when I try now I get
> an "apk finalization failed" error. Are you able to open the stack
> I posted, and publish your own APK?
>
> Here's the one I made at the conference. The current one has
> some improvements:
>
>
I did previously build an APK version, but when I try now I get an "apk
finalization failed" error. Are you able to open the stack I posted, and
publish your own APK?
Here's the one I made at the conference. The current one has some improvements:
http://xfiles.funnygarbage.com/~colinholgate/apk
Hi All,
Where could I find a link of this stack,
already compiled for Android?
I have tried, without success, to create
an Android APK with Colin's stack using
LiveCode Comunnity 6.0.2 for Android 2.2
Thanks in advance!
Al
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On 5/18/13 5:04 AM, Colin Holgate wrote:
While at the conference I found time to figure out a couple of
things. I used arrays for the first time (in LiveCode that is), and I
found hardware acceleration settings that worked well.
The test I did was to have a scene doing parallax scrolling. The
in
Runrev has promised subpixel placement in a future update
Mic
>
> Here it is adapted to use the array again. It's too bad (for this) that the
> loc can't use a fractional value and just work.
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Funny, I thought I was getting away with it because I was scrolling to the
left, where the use of trunc instead of round meant that even at the
slowest setting, everything was moving, in some cases too fast.
Here it is adapted to use the array again. It's too bad (for this) that the
loc can't use
The use of an array value was intentional. Try your version and my version
while moving very slowly, you'll see that lots of the images will stall in your
one. That's because the value keeps rounding down to the nearest pixel. The
array approach makes the location be floating point, and so over
Hi Colin,
Nice work!
I added timing code to get the framerate. On my macbook pro when nothing is
actually moving, it achieves about 40 fps. When the images are moving it
drops to about 24 fps. I'd be curious how using the move command might
compare. I don't think it would be faster since with ea
Colin, I just checked a build using 6.0.1 and everything runs as expected. The
original build was using 5.5.4 where it didn't work. So it seems that something
in 5.5.4 has changed for 6.0.1
Thanks
Tom
-- Tom McGrath III
http://lazyriver.on-rev.com
mcgra...@mac.com
On May 20, 2013, at 8:57 AM,
Colin, For once I did not even open the script before I tested and loaded this.
I saw the comment mentioning accelerometer and immediately loaded it on my iPad
to see it in action. This was run straight from the download.
Here is what is happening on my iPhone 4:
https://www.dropbox.com/s/4po1t
That's just showing that a script error has happened. All of the logos should
be different sizes, and if they're all the same size, like they are in the
screenshot, something went wrong.
Did you make any changes to the script?
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This screenshot shows an LC logo in the upper middle that seems to be
constrained by the square where others seem to be cut out by the square.
https://www.dropbox.com/s/vb57wkia6b1l1qq/scrollingParallax2.png
Tom
-- Tom McGrath III
http://lazyriver.on-rev.com
mcgra...@mac.com
On May 20, 2013,
Colin,
I tried this (awesome) stack on an iPad Retina and there seems to be a problem
with the scrolling logos being cut off. There seems to be a square section
either missing or constrained for most logo images. I have a screen shot if you
are interested here:
https://www.dropbox.com/s/wlesoa
That is a wonderful franchise to be a part of. My kids love Thomas. We have all
the movies, books, and a number of trains.
Mark
canelasoftware.com
On May 19, 2013, at 6:31 PM, Colin Holgate wrote:
> The landscape in the background is the Island of Sodor. I borrowed the layers
> from a menu I
The iOS Simulator doesn't do accelerometer as far as I know. You could remove
the if statement on the mouse handler, then you can click to make it scroll. I
wouldn't bother though, the performance is nowhere near as good as on desktop
or a real device.
On May 19, 2013, at 8:06 PM, Roger Guay
Hi Colin,
I tried it in the iOS simulator where it opened but remained static. How do you
initiate scrolling?
Thanks,
Roger
On May 19, 2013, at 4:04 PM, Colin Holgate wrote:
> Hopefully some of you will try it on iOS and Android, it works well there too.
>
>
> On May 19, 2013, at 10:55 PM
Hi Colin,
Would you like to test if your code
could be adapted to create this
kind of infinite zoom effect in iOS
or Android device?
No iPad, iPhone or Android device
in my developer desk...
http://runtime-revolution.278305.n4.nabble.com/Second-test-for-Infinite-Zoom-td3642705.html
Thanks in ad
Hopefully some of you will try it on iOS and Android, it works well there too.
On May 19, 2013, at 10:55 PM, Alejandro Tejada wrote:
> >This Scrolling Stack works really nice in Windows, too! :D
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This Scrolling Stack works really nice in Windows, too! :D
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The landscape in the background is the Island of Sodor. I borrowed the layers
from a menu I made for this app:
https://itunes.apple.com/us/app/thomas-friends-lift-haul-collection/id641291615?mt=8
as you can see in the first screenshot.
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On May 18, 2013, at 11:04 AM, Colin Holgate wrote:
> While at the conference I found time to figure out a couple of things. I used
> arrays for the first time (in LiveCode that is), and I found hardware
> acceleration settings that worked well.
>
> The test I did was to have a scene doing par
Very nice parallax scrolling.
thank you.
Jim
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Very nice stack - it even works well with a drop shadow on each of the icons.
I would recommend adding a cleanup routine to the code along the lines of
removing the image and deleting the array contents - so you can test it
easier with more icons, etc.
Again though, a nice little example.
Dave
wouhaou!! Impressed! ...add a vertical change of view direction and you'll
have made that funky 3D desktop some of us must have fantasized about!
Warm thank you : It's so interesting to see how things work behind the
scene.
And one can measure the live code path since the first scrollable groups a
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