As far as height, on desktop you might want to keep in mind the fixed elements
of the window like the titlebar height which is different on Mac and Windows.
Also menus at the top of the screen on Mac, and as part of the window on
Windows. And then there’s the dock on Mac which may be at the bott
Thanks for more thoughts guys. I do have a scale factor button, but don’t want
to stretch, so I use ‘letterbox'
The cinematography web page inspired me to experiment more freely and I found
that 3:2 seems to be a good compromise despite not matching any screen
’standard'. It scales on screens
Alternatively you could add a magnification control that sets the stack’s
scaleFactor properly, or sets the stack to fullscreen mode and stretches it
to fit with fullScreenMode “exact fit”.
On Thu, Dec 2, 2021 at 10:24 AM Sean Cole via use-livecode <
use-livecode@lists.runrev.com> wrote:
> I reme
I remember when 16:9 became the new 'standard'. That didn't last long.
Nowhere near as long as 4:3. Soon after we started seeing 16:10 and 5:4.
Now we are starting to see these Ultrawides at about 21:9. It won't stop.
Do you remember when there were only 2 screen ratios for iPhone and iPad?
Heady
> On 2 Dec 2021, at 2:31 pm, Craig Newman via use-livecode
> wrote:
>
> Here is a neat article:
>
> https://www.studiobinder.com/blog/what-is-4-3-aspect-ratio/
>
Interesting! I suppose my original point is that in the old days you could
create at any intermediate ratio and it would match
Hi.
The 4:3 ratio, unless I completely do not understand any of this, is not
pertinent to a desktop app. It was for viewing film and TV back in the day when
there was much less flexibility in display screen technology. Much less. The
monitors I see around me are all anything but 4:3. I have one