Re: screen resolution and stack height

2021-12-02 Thread Peter Bogdanoff via use-livecode
As far as height, on desktop you might want to keep in mind the fixed elements of the window like the titlebar height which is different on Mac and Windows. Also menus at the top of the screen on Mac, and as part of the window on Windows. And then there’s the dock on Mac which may be at the bott

Re: screen resolution and stack height

2021-12-02 Thread David V Glasgow via use-livecode
Thanks for more thoughts guys. I do have a scale factor button, but don’t want to stretch, so I use ‘letterbox' The cinematography web page inspired me to experiment more freely and I found that 3:2 seems to be a good compromise despite not matching any screen ’standard'. It scales on screens

Re: screen resolution and stack height

2021-12-02 Thread Paul McClernan via use-livecode
Alternatively you could add a magnification control that sets the stack’s scaleFactor properly, or sets the stack to fullscreen mode and stretches it to fit with fullScreenMode “exact fit”. On Thu, Dec 2, 2021 at 10:24 AM Sean Cole via use-livecode < use-livecode@lists.runrev.com> wrote: > I reme

Re: screen resolution and stack height

2021-12-02 Thread Sean Cole via use-livecode
I remember when 16:9 became the new 'standard'. That didn't last long. Nowhere near as long as 4:3. Soon after we started seeing 16:10 and 5:4. Now we are starting to see these Ultrawides at about 21:9. It won't stop. Do you remember when there were only 2 screen ratios for iPhone and iPad? Heady

Re: screen resolution and stack height

2021-12-02 Thread David V Glasgow via use-livecode
> On 2 Dec 2021, at 2:31 pm, Craig Newman via use-livecode > wrote: > > Here is a neat article: > > https://www.studiobinder.com/blog/what-is-4-3-aspect-ratio/ > Interesting! I suppose my original point is that in the old days you could create at any intermediate ratio and it would match

Re: screen resolution and stack height

2021-12-02 Thread Craig Newman via use-livecode
Hi. The 4:3 ratio, unless I completely do not understand any of this, is not pertinent to a desktop app. It was for viewing film and TV back in the day when there was much less flexibility in display screen technology. Much less. The monitors I see around me are all anything but 4:3. I have one

Re: Screen Resolution for Desktop Apps

2017-12-18 Thread Charles Szasz via use-livecode
Jacqueline, Thanks for your comments! I really would like to know if others have use the Hi-DPI scaling setting and how it worked for them. Sent from my iPad ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscri

Re: Screen Resolution for Desktop Apps

2017-12-18 Thread J. Landman Gay via use-livecode
I haven't used Hi-DPI scaling but it sounds like the right thing. I guess you'll just have to try it and see how it goes. -- Jacqueline Landman Gay | jac...@hyperactivesw.com HyperActive Software | http://www.hyperactivesw.com On December 18, 2017 8:53:27 AM Charles

Re: Screen Resolution for Desktop Apps

2017-12-18 Thread Charles Szasz via use-livecode
Jacqueline I am referring to the Hi-DPI scaling that was introduced in LC 6.5 that allows stacks to be automatically scaled to match the system display setting. I am not using 6.5 but using 6.7.11 instead. I am assuming that this works with the user's setting when they use your app. I set

Re: Screen Resolution for Desktop Apps

2017-12-17 Thread Richmond Mathewson via use-livecode
The identity of Richard is not really that interesting. What is interesting is why the Geometry Manager is still inclided in the IDE when it just isn't up to scratch: it should be either completely rejigged or dropped. Richmond. On 17/12/17 11:06 pm, J. Landman Gay via use-livecode wrote: On 1

Re: Screen Resolution for Desktop Apps

2017-12-17 Thread J. Landman Gay via use-livecode
On 12/17/17 2:54 PM, Mark Wieder via use-livecode wrote: On 12/16/2017 12:06 PM, Brian Milby via use-livecode wrote: Richard, can you outline some of the issues you have seen with the GM (or point to a thread where it was discussed). On the surface it looks like a good way to handle many types o

Re: Screen Resolution for Desktop Apps

2017-12-17 Thread Mark Wieder via use-livecode
On 12/16/2017 12:06 PM, Brian Milby via use-livecode wrote: Richard, can you outline some of the issues you have seen with the GM (or point to a thread where it was discussed). On the surface it looks like a good way to handle many types of positioning needs. There were a couple of oddities in th

Re: Screen Resolution for Desktop Apps

2017-12-17 Thread J. Landman Gay via use-livecode
On 12/16/17 4:46 PM, Charles Szasz via use-livecode wrote: Jacqueline, Thanks for the explanation! If the resolution setting in LC 6.7 is checked, does this automatically take care of scaling for desktop apps? I'm not sure what setting you mean, I don't have any versions of LC 6 installed a

Re: Screen Resolution for Desktop Apps

2017-12-16 Thread Charles Szasz via use-livecode
Jacqueline, Thanks for the explanation! If the resolution setting in LC 6.7 is checked, does this automatically take care of scaling for desktop apps? Sent from my iPad ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url

Re: Screen Resolution for Desktop Apps

2017-12-16 Thread J. Landman Gay via use-livecode
On 12/16/17 3:25 PM, Charles Szasz via use-livecode wrote: Jacqueline, I was really intrigued by your suggestion of using a scale factor! Can you elaborate more about this method? I have used Scale Factor and pretty much developed desktop apps on my Mac using a screen resolution of 1280x768

Re: Screen Resolution for Desktop Apps

2017-12-16 Thread Charles Szasz via use-livecode
Jacqueline, I was really intrigued by your suggestion of using a scale factor! Can you elaborate more about this method? I have used Scale Factor and pretty much developed desktop apps on my Mac using a screen resolution of 1280x768 and 1280x800. Sent from my iPad _

Re: Screen Resolution for Desktop Apps

2017-12-16 Thread Brian Milby via use-livecode
Richard, can you outline some of the issues you have seen with the GM (or point to a thread where it was discussed). On the surface it looks like a good way to handle many types of positioning needs. There were a couple of oddities in the code that I’ve looked at already. On Sat, Dec 16, 2017 at 1:

Re: Screen Resolution for Desktop Apps

2017-12-16 Thread J. Landman Gay via use-livecode
This method doesn't use the geometry manager, and you do used a fixed size. It scales the entire stack proportionally. Try this from the message box: set the scaleFactor of this stack to 0.8 On 12/16/17 1:49 PM, Richmond Mathewson via use-livecode wrote: That's fine if you feel comfortable ab

Re: Screen Resolution for Desktop Apps

2017-12-16 Thread Richmond Mathewson via use-livecode
That's fine if you feel comfortable about resizing and repositioning the controls on your stack. My experience of the Geometry Manager and such-like has been so bad that I always opt for a fixed stack size. Richmond. On 16/12/17 9:38 pm, J. Landman Gay via use-livecode wrote: I'd probably cr

Re: Screen Resolution for Desktop Apps

2017-12-16 Thread J. Landman Gay via use-livecode
I'd probably create the stack size for an average screen resolution, then when the app launches get the available screen size, calculate a ratio, and set the scaleFactor of the stack to that ratio. That should accommodate anything. -- Jacqueline Landman Gay | jac...@hyperactivesw.c

Re: Screen Resolution for Desktop Apps

2017-12-16 Thread Richmond Mathewson via use-livecode
Yes, it is a vital question: I just didn't quite understand what you meant in your initial post. I go for 1024 x 740 for my apps: this allows for start bars, docks and so forth, as end-users generally get a bit annoyed if those things are covered or, if they are set to appear at a mouseOver, bl

Re: Screen Resolution for Desktop Apps

2017-12-16 Thread Charles Szasz via use-livecode
Andy, Interesting stats! Thanks for sharing! I set the screen resolution. Some of my users have small laptops which are limited to a vertical resolution of 768. Recently I have been setting required resolution to 1280x768 to accommodate them. So, my question about screen resolution for your

Re: Screen Resolution for Desktop Apps

2017-12-16 Thread Richmond Mathewson via use-livecode
Well, for starters, my experience tells me that one's standalones should have a fixed resolution (I generally go for something like 1024 x 768 minus a bit on the vertical to take into account "screen furniture" such as men bars, start bars and docks). Then I have a routine in the stackScript or

Re: Screen Resolution for Desktop Apps

2017-12-16 Thread Charles Szasz via use-livecode
Richmond, I am using LC 6.7 because it is the most stable version of the 6 series. LC versions after 6.1.3 all have resolution settings. I had some Windows 10 users reporting difficulty in setting the screen resolution to run my apps. Hence, my question about setting the minimum screen resol

Re: Screen Resolution for Desktop Apps

2017-12-16 Thread AndyP via use-livecode
Have a look at these stats. http://gs.statcounter.com/screen-resolution-stats/desktop/worldwide These are for Nov 2016 to Nov 2017. - Andy Piddock My software never has bugs. It just develops random features. Tiny

Re: Screen Resolution for Desktop Apps

2017-12-16 Thread Richmond Mathewson via use-livecode
Um? On 16/12/17 7:36 pm, Charles Szasz via use-livecode wrote: I only code for desktop apps and do not do mobile apps. I have been setting the minimum resolution required for my app when they are launched. This is not a problem on Macs but it is a real problem for Windows 10 users. Since I

Re: screen resolution

2014-08-29 Thread Trevor DeVore
On Fri, Aug 29, 2014 at 9:07 AM, Trevor DeVore wrote: > > You can determine which line of the screenRects applies to your stack > using the following: > > put line (the screen of stack "MyStack") of the screenRects into > theScreenRect > I should point out here that you want to use the 'working'

Re: screen resolution

2014-08-29 Thread Trevor DeVore
On Fri, Aug 29, 2014 at 1:02 AM, wrote: > Is there a way to detect screen resolution in Windows? I'm creating a > stack that is 1280 x 980, but I know some people still have a 1024 x 768 > monitor (like my dad.) > > I'd like to know if there is a way to automatically or programatically > resize

Re: screen resolution

2014-08-28 Thread Richmond
On 29.08.2014 08:02, la...@significantplanet.org wrote: Hi All, Is there a way to detect screen resolution in Windows? I'm creating a stack that is 1280 x 980, but I know some people still have a 1024 x 768 monitor (like my dad.) I'd like to know if there is a way to automatically or program