fontmap was (I think) introduced with 6.7 but at least here it?s not
>> used. I guess I should get on and test this with LC7 + LC8?
>>
>> John, what version of LC did you test with?
>>
>> Thanks again
>>
>> Alan
>>
>>> On 12 Oct
s again
>
>Alan
>
>On 12 Oct 2015, at 7:16 pm, use-livecode-requ...@lists.runrev.com wrote:
>
>> From: Scott Rossi
>> To: How to use LiveCode
>> Subject: Re: mobileControlSet "fontname" parameter
>> Message-ID:
>> Content-Type: text/plain;charset=utf-8
&
@lists.runrev.com wrote:
>>
>> From: Scott Rossi
>> To: How to use LiveCode
>> Subject: Re: mobileControlSet "fontname" parameter
>> Message-ID:
>> Content-Type: text/plain;charset=utf-8
>>
>> AFAIK, you do need to use the Postscript
to use LiveCode
> Subject: Re: mobileControlSet "fontname" parameter
> Message-ID:
> Content-Type: text/plain; charset=utf-8
>
> AFAIK, you do need to use the Postscript name, and the names are case
> sensitive. Also, the FontMap addition to the standalone bui
AFAIK, you do need to use the Postscript name, and the names are case
sensitive. Also, the FontMap addition to the standalone builder allows you to
define how a custom installed font name used in your stack maps to the font
name on a device. And I may be mistaken but I believe the LiveCode fol
mmm...
just tried in with
iphoneControlSet inputID, "fontName", "helvetica"
iphoneControlSet inputID, "fontName", "american typewriter"
and it works, in the simulator, anyway...
> From: alanstenho...@hotmail.com
> Subject: mobileControlSet "fontname" parameter
> Date: Mon, 12 Oct 20