Re: iOS pickWheel woes....

2010-12-07 Thread BNig
Jim, I think it is just a question of a short time for Runrev to fix this. The pick is a much cleaner object than the slotmachine. I dont have problems showing/hiding things. At least not in the Simulator. make a button and set its script to: set the visible of field "myField

Re: iOS pickWheel woes....

2010-12-07 Thread Jim MacConnell
Bernd, Thanks for the advice. I'll play with work arounds for a bit and appreciate your input. I was also thinking of using your SlotMachine approach though I have to admit I haven't had much luck showing and hiding things on iOs and will have to see how I can do that. You are way ahead of me

Re: iOS pickWheel woes....

2010-12-07 Thread BNig
Hi Jim, I did not get the iphonePick listOfData, curIndex to work. Instead I used a workaround that may or may not suit your needs. Make a list field (you already have that) and overlay that with a option menu button in front of it. set the blendlevel of the option menu button to 100 to make i

Re: iOS pickWheel woes....

2010-12-07 Thread BNig
Jim, try this in the script of the option menu button: local sLabel on mouseUp put sLabel & cr &the label of me into field "AnswerField" end mouseUp on mouseDown put the label of me into sLabel end mouseDown now you could compare