Re: iOS input field

2013-04-18 Thread Terry Judd
On 19/04/2013, at 02:58 PM, Ralph DiMola wrote: > Chipp, > > My mobile resizer library is also hanging tough. Can't wait to see what > Monte has done though. I can confirm that Monte's geometry manager thingy is cool! Terry... Dr Terry Judd Senior Lecturer in Medical Education Medical Eductio

RE: iOS input field

2013-04-18 Thread Ralph DiMola
ode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf Of Chipp Walters Sent: Thursday, April 18, 2013 11:11 PM To: How to use LiveCode Subject: Re: iOS input field Yes and thanks. The challenge is making all this work for all platforms and screensizes with one codebase WHILE taking advantage of

Re: iOS input field

2013-04-18 Thread Chipp Walters
Yes and thanks. The challenge is making all this work for all platforms and screensizes with one codebase WHILE taking advantage of Retina. So far, my mobile resizer library is performing well for this. Chipp Walters On Thu, Apr 18, 2013 at 9:50 PM, Ralph DiMola wrote: > On Android it is on to

RE: iOS input field

2013-04-18 Thread Ralph DiMola
On Android it is on top. On iOS it is on the bottom(another x-platform got-yah Tom, add to your list). I set the appropriate field control colors when I'm not in development mode to hide the LC field control(thanks to Jacque for the dev function) except for the border in my case. Don't need to do i

Re: iOS input field

2013-04-18 Thread Chipp Walters
Figured it out. I was using iPhoneDeviceResolution true and it worked in previous builds. But now that there's a second parameter which deals with pixel density, I need to make sure and pass it: iPhoneDeviceResolution true,true Chipp Walters SVP, General Manager, IdeaWorks 512.577.9258 cell ch