Re: glx2 script editor

2017-07-25 Thread Matthias Rebbe via use-livecode
I will test with only GLX as plugin. If that is working, then i will add the other plugins one after the other to see what might be causing it. I will then file an issue. Matthias Rebbe +49 5741 31 ‌matthiasrebbe.eu ‌ > Am 25.07.2017 um 22:41 schrieb Mark Wieder via

Re: glx2 script editor

2017-07-25 Thread Mark Wieder via use-livecode
On 07/25/2017 12:24 PM, Matthias Rebbe via use-livecode wrote: Hm, i can reproduce it here. Every time GLX is enabled, i cannot create a new stack using the LC menu. Well, file an issue on the bitbucket site, I guess. I can't replicate the problem here at all on OSX. I have no other third-par

Re: glx2 script editor

2017-07-25 Thread Matthias Rebbe via use-livecode
Hm, i can reproduce it here. Every time GLX is enabled, i cannot create a new stack using the LC menu. Matthias Rebbe +49 5741 31 ‌matthiasrebbe.eu ‌ > Am 25.07.2017 um 20:32 schrieb Mark Wieder via use-livecode > mailto:use-livecode@lists.runrev.com>>: > > On 07

Re: glx2 script editor

2017-07-25 Thread Mark Wieder via use-livecode
On 07/25/2017 10:31 AM, Matthias Rebbe via use-livecode wrote: I am seeing this under Mac OS X 10.12.5 and LC 8.1.5, 8.1.6RC2 and LC9 DP8. Interesting. No problems here with OSX 10.11.6. LC9dp8 and LC8.1.6rc3. -- Mark Wieder ahsoftw...@gmail.com

Re: glx2 script editor

2017-07-25 Thread Matthias Rebbe via use-livecode
I am seeing this under Mac OS X 10.12.5 and LC 8.1.5, 8.1.6RC2 and LC9 DP8. Matthias Rebbe +49 5741 31 ‌matthiasrebbe.eu ‌ > Am 25.07.2017 um 18:05 schrieb Mark Wieder via use-livecode > mailto:use-livecode@lists.runrev.com>>: > > On 07/25/2017 07:30 AM, Matthias

Re: glx2 script editor

2017-07-25 Thread Mark Wieder via use-livecode
On 07/25/2017 07:30 AM, Matthias Rebbe via use-livecode wrote: Hi Mark, thanks. Works so far if i open an already existing stack. But when i try to create a new stack using the LC menu while GLX2 is enabled then nothing happens. I have to disable GLX to create a new stack using the menu “New

Re: glx2 script editor

2017-07-25 Thread Matthias Rebbe via use-livecode
Hi Mark, thanks. Works so far if i open an already existing stack. But when i try to create a new stack using the LC menu while GLX2 is enabled then nothing happens. I have to disable GLX to create a new stack using the menu “New Stack". Regards, Matthias Matthias Rebbe +49 5741 31 ‌matt

Re: glx2 script editor

2017-07-24 Thread Mark Wieder via use-livecode
On 07/24/2017 12:36 PM, Matthias Rebbe via use-livecode wrote: Am i missing something? No, I somehow managed to upload the wrong file. Download the zip file again and it should work properly. Sorry about that. I'm brewing more coffee now. -- Mark Wieder ahsoftw...@gmail.com ___

Re: glx2 script editor

2017-07-24 Thread Matthias Rebbe via use-livecode
Hi Mark, i haven´t used GLX2 for a long time. Your post made me to use it again. I tried it now with LC8.1.5, 8.1.6RC2 and 9 DP8. In all cases i see the GLX bar under the LC menubar, but i get it not to work that the GLX script editor opens. What i noticed so far is, even if i click on the righ

Re: glx2 script editor updated

2011-04-25 Thread mwieder
OK - the new build is on the website. https://bitbucket.org/mwieder/glx2/downloads -- Mark Wieder ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences:

Re: glx2 script editor updated

2011-04-25 Thread mwieder
> Hey Mark, > > just took the time to dig a bit...looking at the doCompile handler: > > errorDialog theResult, the cScriptErrors of stack "revGLX2 code" > > > the cScriptErrors of stack "revGLX2 code" is empty. > > > Thus throwing the error dialogue fails here. Thanks - I just poked arou

Re: glx2 script editor updated

2011-04-25 Thread Malte Brill
Hey Mark, just took the time to dig a bit...looking at the doCompile handler: errorDialog theResult, the cScriptErrors of stack "revGLX2 code" the cScriptErrors of stack "revGLX2 code" is empty. Thus throwing the error dialogue fails here. All the best, Malte __

Re: glx2 script editor updated

2011-04-25 Thread mwieder
> Hey Mark, > > thanks for keeping glx alive. Is there a changeLog somewhere? Will you see > it if I post issues to the bitbucked site? I would really love being able > to use glx again, however, there is one issue which currently keeps me > from it. If I try to compile an errant script, no error i

Re: glx2 script editor updated

2011-04-25 Thread Malte Brill
Hey Mark, thanks for keeping glx alive. Is there a changeLog somewhere? Will you see it if I post issues to the bitbucked site? I would really love being able to use glx again, however, there is one issue which currently keeps me from it. If I try to compile an errant script, no error info is g