A few words in defense of the LC dev team:
We have the first stable release, a dot-dot-release ...
And I couldn't even find in 5 minutes an arrowkey on
one of the available mobiles around!
Not sent from an iPhone.
--
View this message in context:
http://runtime-revolution.278305.n4.nabble.com
I assume (???) a lot of these "oversights" are the result of the 'fact'
(?) that
the Livecode people have gone back to square one and virtually recreated
Livecode
/ad novum/ rather than adding incrementally on top of Livecode 7.
I don't know whether this is true. But it seems the 'kindest'
exp
The arrowKey code has nothing to do with a change in language -- the lack
of arrowKey functionality in the IDE is just an oversight on the part of
LiveCode Ltd. (at least, I hope it is).
Regards,
Scott Rossi
Creative Director
Tactile Media, UX/UI Design
On 5/7/16, 12:24 PM, "use-livecode on b
I didn't file it, just went looking for one and there it was.
On Sat, May 7, 2016 at 1:39 PM, RM wrote:
> Glad you filed that bug report, as arrowKeys not being sent to a card would
> be a real B*mmer. Thanks.
>
> Richmond.
>
> On 7.05.2016 22:30, Mike Bonner wrote:
>
>> If there isn't a focused
Glad you filed that bug report, as arrowKeys not being sent to a card would
be a real B*mmer. Thanks.
Richmond.
On 7.05.2016 22:30, Mike Bonner wrote:
If there isn't a focused object, arrowkey is supposed to be sent to the
card. This isn't happening in 8.
If you place an additional object (lik
If there isn't a focused object, arrowkey is supposed to be sent to the
card. This isn't happening in 8.
If you place an additional object (like a scrolling list field) onto the
card and click it so that it has focus, and then hit the arrow keys, your
object to move will behave as you expect. arr
I am beginning to wonder exactly HOW MUCH of the language has been changed,
and what justifies such change.
Richmond.
On 7.05.2016 21:56, Scott Rossi wrote:
If you want to recreate the behavior of previous versions of LC, you can
do something like this:
on arrowKey theKey
if the selObj is
If you want to recreate the behavior of previous versions of LC, you can
do something like this:
on arrowKey theKey
if the selObj is empty then pass arrowKey
put loc of the selObj into theLoc
put 1 into D
if the shiftkey is down then multiply D by 10
switch theKey
case "left"
NBG: Stack here: http://forums.livecode.com/viewtopic.php?f=6&t=27225
on arrowKey AWK
switch AWK
case "left"
put item 1 of the loc of img "eight" into IT1
put item 2 of the loc of img "eight" into IT2
put (IT1 - 10) into IT1
move img "eight" to IT1, I
Heres my take on it. Moved most of the code to the graphic. Game loops
work so much better for this type of thing because you avoid the "arrowkey"
repeat problem entirely.
All it does is loop, look at what keys are down, and acts appropriately.
Changed the move distance to 5, and increment a coun
OOps, heres the link.
https://dl.dropboxusercontent.com/u/11957935/ANIMATION%209.5.livecode
On Sun, Apr 24, 2016 at 8:41 AM, Mike Bonner wrote:
> Heres my take on it. Moved most of the code to the graphic. Game loops
> work so much better for this type of thing because you avoid the "arrowkey"
Of course my next problem is how, when a punter presses the arrowKey to
have it "fire" only once: i.e. then chummy keeps his/her finger on the key
it doesn't continue sending arrowKey signals after the first one.
Richmond.
___
use-livecode mailing list
"pass arrowKey" sorted things out rather well: thanks a lot!
https://www.dropbox.com/s/5ym1zrzebsfrbyy/ANIMATION%209.5.livecode.zip?dl=0
Richmond.
On 24.04.2016 08:44, Peter Bogdanoff wrote:
Also, you might include “pass arrowKey” at the end of the script
Peter
On Apr 23, 2016, at 12:49 PM,
Also, you might include “pass arrowKey” at the end of the script
Peter
On Apr 23, 2016, at 12:49 PM, RM wrote:
> Thanks for those recommendations; will try them tomorrow as it is almost my
> bedtime
> over here in Bulgaria.
>
> Richmond.
>
> On 23.04.2016 22:31, J. Landman Gay wrote:
>> On 4
Thanks for those recommendations; will try them tomorrow as it is almost
my bedtime
over here in Bulgaria.
Richmond.
On 23.04.2016 22:31, J. Landman Gay wrote:
On 4/23/2016 1:00 PM, RM wrote:
(pseudocode)
on arrowKey ArKey
if ArKey = "right" then
move object in some way this line defin
On 4/23/2016 1:00 PM, RM wrote:
(pseudocode)
on arrowKey ArKey
if ArKey = "right" then
move object in some way this line defines
send signal to object to initiate animation script within object
end if
end arrowKey
when I hit my right arrow key ONCE the object moves and then animates
Nope, it's mine. I hope at least it got to you *after* it went through my wash
cycle If not, I apologize. I'm definitely putting in an enhancement request
to the QC to extend the find command to socks. I bet Scott Raney anticipated
the need and built it into an obscure corner of the engine s
On 12/20/11 10:07 AM, Bob Sneidar wrote:
Jacque was wearing it yesterday, along with a white kneehigh with
blue and red stripes.
I found it in my sock drawer. I thought it was yours.
--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software | http://w
Is there some reason not to do it this way?:
on arrowkey which
put the loc of button "square" into tRect
switch which
case "left"
subtract 1 from item 1 of tRect
break
case "right"
add 1 to item 1 of tRect
break
case "up"
subtrac
Jacque was wearing it yesterday, along with a white kneehigh with blue and red
stripes.
Bob
On Dec 20, 2011, at 6:31 AM, Peter M. Brigham, MD wrote:
> Yeah, me too -- as one of my patients once said to me, "I have a mind like a
> steel sieve." I save lots of tips from this list in a stack I'
Thank you Bob. Thank you Mike.. Here it is my code to move a button
using the arrow keys.
local tSTARTCONTROL
on StartControl
put "true" into tSTARTCONTROL
ControlKeys
end StartControl
on StopControl
put "false" into tSTARTCONTROL
end StopControl
on ControlKeys
if keysDown() is "653
I gave up on socks years ago. They're not worth the temporal disturbance.
On Tue, Dec 20, 2011 at 7:31 AM, Peter M. Brigham, MD wrote:
> On Dec 20, 2011, at 7:04 AM, Mike Bonner wrote:
>
> > I saw the other input for this problem, I'm thinking that checking
> > "keysdown()" for the arrow keycodes
On Dec 20, 2011, at 7:04 AM, Mike Bonner wrote:
> I saw the other input for this problem, I'm thinking that checking
> "keysdown()" for the arrow keycodes would be a more reliable solution
> depending on your needs.
>
> I swear I keep learning new things on this list and in the forums. Luckily
>
I saw the other input for this problem, I'm thinking that checking
"keysdown()" for the arrow keycodes would be a more reliable solution
depending on your needs.
I swear I keep learning new things on this list and in the forums. Luckily
I have a horrible memory so I get the bonus of relearning the
Thank you Mike,
I was able to use your script.
I realize that getting the arrows key is not as trivial as "get the
mouse" or "get the optionKey".
However your script works fine.
Thanks a lot
Paolo
On Mon, Dec 19, 2011 at 5:28 PM, Mike Bonner wrote:
> I'm sure this doesn't cover every possibility
On Dec 19, 2011, at 6:51 AM, paolo mazza wrote:
> Hi All,
> how can I check if the "arrowKey up" is down or is up ?
>
> For example, for the option Key I can write .. if the optioKey is down
> then..., for the mouse I can write ... if the mouse is down then ...
>
> What about the arrow keys ?
I'm sure this doesn't cover every possibility but will something like the
following work?
-- in the card I put
on arrowKey pKey
set the cKeyDown of this stack to pKey
pass arrowKey
end arrowKey
on rawKeyUp pKey
if pKey is among the items of "65361,65362,65363,65364" then
if the cKe
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