I have so much to learn and I learn so much from this group!!
On Mar 4, 2013, at 3:32 PM, Dr. Hawkins wrote:
> If it comes from combining a bunch of different things, it's pretty much
> guaranteed to come out Gaussian if there are enough elements, and pretty
> close to it even if there are only
On Mon, Mar 4, 2013 at 12:37 PM, Roger Guay wrote:
> Thanks for this, Dr. Hawkins.
>
One of the least likely places to use my Ph.D. in Statistics, but . . .
:)
> I suspect my distribution is Gaussian, but I may not need to be precise.
> I'm evaluating all the great suggestions I've received on
Thanks for this, Dr. Hawkins. I suspect my distribution is Gaussian, but I may
not need to be precise. I'm evaluating all the great suggestions I've received
on this.
Thanks again,
Roger
On Mar 4, 2013, at 10:36 AM, Dr. Hawkins wrote:
> On Sun, Mar 3, 2013 at 5:46 PM, Roger Guay wrote:
>
>
Hi Walt,
This works perfectly! I'll add it to the other methods I've received for
evaluation.
Thanks and cheers,
Roger
On Mar 4, 2013, at 10:06 AM, "Sumner, Walt" wrote:
> This seems to work:
>
> Make a stack with a button having this script, then click the button. It will
> bounce around
On Sun, Mar 3, 2013 at 5:46 PM, Roger Guay wrote:
> I suspect this is easy, but I'm not coming up with anything. Can anyone
> tell me how to get weighted random numbers in LC? Say I want to position
> something on the screen randomly but favor the center of the screen. Any
> ideas?
>
The standa
I want to thank Paul, Peter, Dunbar, Jacques and Scott for helping me with this
problem. I now have enough to keep me out of your hair for months!!
Thanks and cheers,
Roger
On Mar 3, 2013, at 7:27 PM, Paul D. DeRocco wrote:
>> From: Roger Guay
>>
>> Thanks, Scott. I'm not sure I follow wh
Hello Scott,
This is exactly the kind of distribution I want. You solved my problem and you
managed to make a piece of art in the process. You are so clever!!
Thanks and cheers,
Roger
On Mar 4, 2013, at 2:11 AM, Scott Rossi wrote:
> I'm still a bit unclear about the result you want, but thin
I'm still a bit unclear about the result you want, but thinking about it
more, I'd guess you want something like a radial orientation of objects
centered on the card. I'm pretty sure you'd need a logarithmic function
for this, and while I'm not hip to the right way to do it, I cobbled
together an
en
return var - tFactor
else
return var + tFactor
end if
end weightTheMiddle
-Original Message-
From: Peter W A Wood
To: How to use LiveCode
Sent: Sun, Mar 3, 2013 9:55 pm
Subject: Re: Weighted Random Number
Roger
A simple method might be:
1. Select a random number b
Roger
A simple method might be:
1. Select a random number between 25 and 200
2. Select a random number between 25 and the random number selected in
step 1.
This should result with the median of the numbers closer to 25 than 200. You
could repeat step 3 again if you want to shif
> From: Roger Guay
>
> Thanks, Scott. I'm not sure I follow what you're saying, so
> let me expand on what I'm trying to do: I want a number (25
> to 200) of objects randomly positioned on the stack/window
> but favoring the center of the stack/window. Would your
> described method do this for
Thanks, Scott. I'm not sure I follow what you're saying, so let me expand on
what I'm trying to do: I want a number (25 to 200) of objects randomly
positioned on the stack/window but favoring the center of the stack/window.
Would your described method do this for me? Sorry for being slow...
Che
There may be a better mathematical method, but I suppose I would start
with the loc of the screen and add some small random offsets to the loc.
Then at random times when the loc is calculated, I would add some major
offsets to the center loc. In this way, the center loc is always favored.
Of cour
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