Hi Eric,
I did a quick test:
a stack with 2 cards and on each card there is one image of 320x460. And on
each card is a button with the script: go next
I loaded that to my iPhone G3 running iOS 4.2.1 which is sloow on the iPhone
G3.
The app started in under 2 seconds. The response to the click o
On 3/9/11 11:00 AM, ep...@mac.com wrote:
Hi all,
This is a follow-up on my first post. I have tried to put my App on
the iPhone device to test it and it was even slower than in the
simulator. So, as a test, I did the following: I have created a new
stack with two cards. On the first card, I put
Hi all,
Thank you for your answers. And sorry if my answer appears as a new thread, I
can't seem to understand how to just post an answer in an existing thread...
I am using effects for very fast transitions between cards, but the problem is
the same: whatever the effect, the card loads quickly
Eric-
Do you happen to have an openCard or preOpenCard handler in the stack
script?
--
-Mark Wieder
mwie...@ahsoftware.net
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Do you think this is a load into memory problem? Maybe caching the cards will
help, if it's not too much. Does the problem occur every time or just the first
time you load a card? If it's just the first time, then maybe you could go to
every card on startup with the screen locked to load everyth
Recently, Eric Peyron wrote:
> I am creating my first eComic Livecode App, and I have a little problem I
> can't seem to solve: the more objects/scripts on cards, the slower the
> transition between these cards. I know there are ways to speed things up by
> locking the screen, and I have tried to
Hi Eric,
1) You can change the effectRate to a lower number on milliseconds - that might
help.
2) You can use the 'fast' or 'very fast' modifiers on your visual effects.
Both of these ideas assume you're using visual effects.
Phil Davis
On 3/8/11 3:19 PM, Eric Peyron wrote:
Hi all,
I am