So… I guess I should stop waiting for a phone call about my job application…
Bob S
On Sep 10, 2014, at 16:20 , Scott Rossi
mailto:sc...@tactilemedia.com>> wrote:
Kevin mentioned that in all this time they've only had
one person leave, which is a huge departure from the norm of this
industry.
Alex-
Wednesday, September 10, 2014, 8:16:57 AM, you wrote:
> Thanks Mark - but I did fill in "IDE" and no additional drop-down
> appeared. Maybe Chrome is too 'niche' a browser :-)
Dunno. I just tried it in Chrome and it did the ajaxy thing properly.
--
-Mark Wieder
ahsoftw...@gmail.com
T
Alex:
In my code, the offending statement is:
put byte 1 to tLength of tbrushBinaryData into byte tNewStart * 4 - 3 to
tNewStart*4 - 3 + tLength -1 of imgdata -- insert brushimageData into image
imageData
Is there anything you can see in this line, relevant to the speedup
modification you
You have to give the RunRev team serious credit for putting up with us
unwashed heathen for 4 days, and keeping such a positive outlook. No
question too simple or too much of an imposition (at least that I saw).
The few I spoke with were very gregarious with their time and
answers/comments. Kevin
On 9/10/2014, 5:09 PM, Alex Tweedly wrote:
P.S. Thanks again to Ali - I can hardly believe this level of
responsiveness.
I met Ali at the conference and I liked him a lot. He's smart and clever
and a great addition to the team. And also, apparently, quick to respond. :)
I had a similar exper
On 10/09/2014 19:54, J. Landman Gay wrote:
On 9/10/2014, 1:00 PM, William Prothero wrote:
Jacqueline: But…. a byte is a byte is 8 bits, unicode may be 2 bytes
per char, or not, right? I don’t see where unicode would come into
simple byte addressing. But then, you may be right that somehow
unicod
On 9/10/2014, 1:00 PM, William Prothero wrote:
Jacqueline: But…. a byte is a byte is 8 bits, unicode may be 2 bytes
per char, or not, right? I don’t see where unicode would come into
simple byte addressing. But then, you may be right that somehow
unicode stuff has gotten into the mix somehow.
I
Jacqueline:
But…. a byte is a byte is 8 bits, unicode may be 2 bytes per char, or not,
right? I don’t see where unicode would come into simple byte addressing. But
then, you may be right that somehow unicode stuff has gotten into the mix
somehow.
Bill
On Sep 10, 2014, at 10:32 AM, J. Landman Gay
On 9/10/2014, 8:28 AM, Alex Tweedly wrote:
In 6.7 (DP1), the times to copy chars or bytes are equal and very small,
while the number for lines is quite small.
In 7.0 RC1, the times are all *MUCH* larger - to the point where I'd
say 7.0 is unacceptable.
And in addition, copying bytes takes over
Alex-
Wednesday, September 10, 2014, 8:00:58 AM, you wrote:
> I give up (again) !!
> I've filled in every field on the web page, but the QC won't let me
> submit it until I fill in the "Desktop OS" field, which I
> can't find - so, yet again, QC has beaten me :-(The docs says there
> is a d
Thanks Mark - but I did fill in "IDE" and no additional drop-down
appeared. Maybe Chrome is too 'niche' a browser :-)
I changed to "Desktop standalone" and it then appeared.
Changed back to IDE" and it's still there so I'll try again.
OK - thanks indeed.
Bug 13400
-- Alex.
On 10/09/20
On 10/09/2014 14:28, Alex Tweedly wrote:
I'll try to enter a bug report and when (if) I succeed, I'll post the
number here.
I give up (again) !!
I've filled in every field on the web page, but the QC won't let me
submit it until I fill in the "Desktop OS" field, which I
can't find - so,
Alex,
Thanks so much for looking into this!
Bill
William Prothero
http://es.earthednet.org
> On Sep 10, 2014, at 6:28 AM, Alex Tweedly wrote:
>
>> On 10/09/2014 00:17, Alex Tweedly wrote:
>> I'll go experiment
>>
>> -- Alex.
> Experimenting with copying a block of bytes in 7.0.0 RC1
>
>
On 10/09/2014 00:17, Alex Tweedly wrote:
I'll go experiment
-- Alex.
Experimenting with copying a block of bytes in 7.0.0 RC1
Script is included in its entirety below - but basically it creates a
block of 1000 lines, 27K chars/bytes
It then repeatedly copies over a section of 104 bytes,
I'll drink to that, too. It will save me reprogramming my plot routines.
Bill
William Prothero
http://es.earthednet.org
> On Sep 9, 2014, at 7:42 PM, "J. Landman Gay" wrote:
>
>> On 9/9/2014, 6:17 PM, Alex Tweedly wrote:
>> accessing bytes (or historically chars) is 'direct' - the enginge can
>
On 9/9/2014, 6:17 PM, Alex Tweedly wrote:
accessing bytes (or historically chars) is 'direct' - the enginge can
calculate where byte N is and just accesses it directly - in contrast to
needing to traverse thrugh counting
Thanks Alex, that's good to know. If you figure out where the slowdown
is
On 09/09/2014 20:09, J. Landman Gay wrote:
On 9/9/2014, 12:51 PM, William Prothero wrote:
Seems I’ve found the offending line in my draw script. Its:
> put byte 1 to tLength of tbrushBinaryData into byte tNewStart * 4
- 3 to tNewStart*4 - 3 + tLength -1 of imgdata -- insert
brushimageData
I should warn you though about the issue I had. If you use an image as a
marker it will tile across the whole graphic; that is, each marker is
not drawn individually, it is as though the whole card had that pattern
and each marker picks up only the portion of the fill pattern that would
be unde
Jacqueline:
I didn’t know that markers could be applied to the points on a line. I see now,
very cool. I’ll take that approach. I can see in the object inspector where to
make up the markers. Looks straightforward.
Thanks again,
Bill
On Sep 9, 2014, at 2:50 PM, J. Landman Gay wrote:
> On 9/9/20
On 9/9/2014, 4:28 PM, William Prothero wrote:
> Jacqueline: Sounds like a good idea. I don’t see how, though, that
> you would be able to display a LOT of identical symbols on a map
> using a single polygon graphic. Don’t you have to create and place
> each one? That would mean thousands of graphi
Jacqueline:
Sounds like a good idea. I don’t see how, though, that you would be able to
display a LOT of identical symbols on a map using a single polygon graphic.
Don’t you have to create and place each one? That would mean thousands of
graphic objects. Is that what you mean?
Bill
On Sep 9, 201
J. Landman Gay wrote:
> Setting the points of a graphic is instantaneous, there was no delay
> at all. If your goal is similar to mine, you might want to drop the
> painting method and just go with the graphics approach.
Not only is it *much* faster, but prints better too, using the full
resolu
On 9/9/2014, 12:51 PM, William Prothero wrote:
Seems I’ve found the offending line in my draw script. Its:
> put byte 1 to tLength of tbrushBinaryData into byte tNewStart * 4 - 3 to
tNewStart*4 - 3 + tLength -1 of imgdata -- insert brushimageData into image
If I comment out this line, the
Folks:
Seems I’ve found the offending line in my draw script. Its:
> put byte 1 to tLength of tbrushBinaryData into byte tNewStart * 4 - 3 to
> tNewStart*4 - 3 + tLength -1 of imgdata -- insert brushimageData into image
If I comment out this line, the symbols are drawn in 2.85 seconds, m
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