Re: Slowdown when putting symbols into image data

2014-09-11 Thread Bob Sneidar
So… I guess I should stop waiting for a phone call about my job application… Bob S On Sep 10, 2014, at 16:20 , Scott Rossi mailto:sc...@tactilemedia.com>> wrote: Kevin mentioned that in all this time they've only had one person leave, which is a huge departure from the norm of this industry.

Re: Slowdown when putting symbols into image data

2014-09-10 Thread Mark Wieder
Alex- Wednesday, September 10, 2014, 8:16:57 AM, you wrote: > Thanks Mark - but I did fill in "IDE" and no additional drop-down > appeared. Maybe Chrome is too 'niche' a browser :-) Dunno. I just tried it in Chrome and it did the ajaxy thing properly. -- -Mark Wieder ahsoftw...@gmail.com T

Re: Slowdown when putting symbols into image data

2014-09-10 Thread William Prothero
Alex: In my code, the offending statement is: put byte 1 to tLength of tbrushBinaryData into byte tNewStart * 4 - 3 to tNewStart*4 - 3 + tLength -1 of imgdata -- insert brushimageData into image imageData Is there anything you can see in this line, relevant to the speedup modification you

Re: Slowdown when putting symbols into image data

2014-09-10 Thread Scott Rossi
You have to give the RunRev team serious credit for putting up with us unwashed heathen for 4 days, and keeping such a positive outlook. No question too simple or too much of an imposition (at least that I saw). The few I spoke with were very gregarious with their time and answers/comments. Kevin

Re: Slowdown when putting symbols into image data

2014-09-10 Thread J. Landman Gay
On 9/10/2014, 5:09 PM, Alex Tweedly wrote: P.S. Thanks again to Ali - I can hardly believe this level of responsiveness. I met Ali at the conference and I liked him a lot. He's smart and clever and a great addition to the team. And also, apparently, quick to respond. :) I had a similar exper

Re: Slowdown when putting symbols into image data

2014-09-10 Thread Alex Tweedly
On 10/09/2014 19:54, J. Landman Gay wrote: On 9/10/2014, 1:00 PM, William Prothero wrote: Jacqueline: But…. a byte is a byte is 8 bits, unicode may be 2 bytes per char, or not, right? I don’t see where unicode would come into simple byte addressing. But then, you may be right that somehow unicod

Re: Slowdown when putting symbols into image data

2014-09-10 Thread J. Landman Gay
On 9/10/2014, 1:00 PM, William Prothero wrote: Jacqueline: But…. a byte is a byte is 8 bits, unicode may be 2 bytes per char, or not, right? I don’t see where unicode would come into simple byte addressing. But then, you may be right that somehow unicode stuff has gotten into the mix somehow. I

Re: Slowdown when putting symbols into image data

2014-09-10 Thread William Prothero
Jacqueline: But…. a byte is a byte is 8 bits, unicode may be 2 bytes per char, or not, right? I don’t see where unicode would come into simple byte addressing. But then, you may be right that somehow unicode stuff has gotten into the mix somehow. Bill On Sep 10, 2014, at 10:32 AM, J. Landman Gay

Re: Slowdown when putting symbols into image data

2014-09-10 Thread J. Landman Gay
On 9/10/2014, 8:28 AM, Alex Tweedly wrote: In 6.7 (DP1), the times to copy chars or bytes are equal and very small, while the number for lines is quite small. In 7.0 RC1, the times are all *MUCH* larger - to the point where I'd say 7.0 is unacceptable. And in addition, copying bytes takes over

Re: Slowdown when putting symbols into image data

2014-09-10 Thread Mark Wieder
Alex- Wednesday, September 10, 2014, 8:00:58 AM, you wrote: > I give up (again) !! > I've filled in every field on the web page, but the QC won't let me > submit it until I fill in the "Desktop OS" field, which I > can't find - so, yet again, QC has beaten me :-(The docs says there > is a d

Re: Slowdown when putting symbols into image data

2014-09-10 Thread Alex Tweedly
Thanks Mark - but I did fill in "IDE" and no additional drop-down appeared. Maybe Chrome is too 'niche' a browser :-) I changed to "Desktop standalone" and it then appeared. Changed back to IDE" and it's still there so I'll try again. OK - thanks indeed. Bug 13400 -- Alex. On 10/09/20

Re: Slowdown when putting symbols into image data

2014-09-10 Thread Alex Tweedly
On 10/09/2014 14:28, Alex Tweedly wrote: I'll try to enter a bug report and when (if) I succeed, I'll post the number here. I give up (again) !! I've filled in every field on the web page, but the QC won't let me submit it until I fill in the "Desktop OS" field, which I can't find - so,

Re: Slowdown when putting symbols into image data

2014-09-10 Thread Earthednet-wp
Alex, Thanks so much for looking into this! Bill William Prothero http://es.earthednet.org > On Sep 10, 2014, at 6:28 AM, Alex Tweedly wrote: > >> On 10/09/2014 00:17, Alex Tweedly wrote: >> I'll go experiment >> >> -- Alex. > Experimenting with copying a block of bytes in 7.0.0 RC1 > >

Re: Slowdown when putting symbols into image data

2014-09-10 Thread Alex Tweedly
On 10/09/2014 00:17, Alex Tweedly wrote: I'll go experiment -- Alex. Experimenting with copying a block of bytes in 7.0.0 RC1 Script is included in its entirety below - but basically it creates a block of 1000 lines, 27K chars/bytes It then repeatedly copies over a section of 104 bytes,

Re: Slowdown when putting symbols into image data

2014-09-09 Thread Earthednet-wp
I'll drink to that, too. It will save me reprogramming my plot routines. Bill William Prothero http://es.earthednet.org > On Sep 9, 2014, at 7:42 PM, "J. Landman Gay" wrote: > >> On 9/9/2014, 6:17 PM, Alex Tweedly wrote: >> accessing bytes (or historically chars) is 'direct' - the enginge can >

Re: Slowdown when putting symbols into image data

2014-09-09 Thread J. Landman Gay
On 9/9/2014, 6:17 PM, Alex Tweedly wrote: accessing bytes (or historically chars) is 'direct' - the enginge can calculate where byte N is and just accesses it directly - in contrast to needing to traverse thrugh counting Thanks Alex, that's good to know. If you figure out where the slowdown is

Re: Slowdown when putting symbols into image data

2014-09-09 Thread Alex Tweedly
On 09/09/2014 20:09, J. Landman Gay wrote: On 9/9/2014, 12:51 PM, William Prothero wrote: Seems I’ve found the offending line in my draw script. Its: > put byte 1 to tLength of tbrushBinaryData into byte tNewStart * 4 - 3 to tNewStart*4 - 3 + tLength -1 of imgdata -- insert brushimageData

Re: Slowdown when putting symbols into image data

2014-09-09 Thread J. Landman Gay
I should warn you though about the issue I had. If you use an image as a marker it will tile across the whole graphic; that is, each marker is not drawn individually, it is as though the whole card had that pattern and each marker picks up only the portion of the fill pattern that would be unde

Re: Slowdown when putting symbols into image data

2014-09-09 Thread William Prothero
Jacqueline: I didn’t know that markers could be applied to the points on a line. I see now, very cool. I’ll take that approach. I can see in the object inspector where to make up the markers. Looks straightforward. Thanks again, Bill On Sep 9, 2014, at 2:50 PM, J. Landman Gay wrote: > On 9/9/20

Re: Slowdown when putting symbols into image data

2014-09-09 Thread J. Landman Gay
On 9/9/2014, 4:28 PM, William Prothero wrote: > Jacqueline: Sounds like a good idea. I don’t see how, though, that > you would be able to display a LOT of identical symbols on a map > using a single polygon graphic. Don’t you have to create and place > each one? That would mean thousands of graphi

Re: Slowdown when putting symbols into image data

2014-09-09 Thread William Prothero
Jacqueline: Sounds like a good idea. I don’t see how, though, that you would be able to display a LOT of identical symbols on a map using a single polygon graphic. Don’t you have to create and place each one? That would mean thousands of graphic objects. Is that what you mean? Bill On Sep 9, 201

Re: Slowdown when putting symbols into image data

2014-09-09 Thread Richard Gaskin
J. Landman Gay wrote: > Setting the points of a graphic is instantaneous, there was no delay > at all. If your goal is similar to mine, you might want to drop the > painting method and just go with the graphics approach. Not only is it *much* faster, but prints better too, using the full resolu

Re: Slowdown when putting symbols into image data

2014-09-09 Thread J. Landman Gay
On 9/9/2014, 12:51 PM, William Prothero wrote: Seems I’ve found the offending line in my draw script. Its: > put byte 1 to tLength of tbrushBinaryData into byte tNewStart * 4 - 3 to tNewStart*4 - 3 + tLength -1 of imgdata -- insert brushimageData into image If I comment out this line, the

Re: Slowdown when putting symbols into image data

2014-09-09 Thread William Prothero
Folks: Seems I’ve found the offending line in my draw script. Its: > put byte 1 to tLength of tbrushBinaryData into byte tNewStart * 4 - 3 to > tNewStart*4 - 3 + tLength -1 of imgdata -- insert brushimageData into image If I comment out this line, the symbols are drawn in 2.85 seconds, m