I thought about that Ross but I went the easy route for right now.
Probably something I am going to need to look at soon so I will not
forget this conversation.
On Thu, Jul 19, 2012 at 3:23 PM, Scott Rossi wrote:
> Another option is to use a specific control to handle the dragging. This
> allows
Went with option two and it works like a charm... thanks again for all
of your rapid responses.
On Thu, Jul 19, 2012 at 3:14 PM, Klaus on-rev wrote:
> Hi Skip,
>
> Am 19.07.2012 um 21:01 schrieb Magicgate Software - Skip Kimpel:
>
>> There is some conflicting functions being called. For instance
Another option is to use a specific control to handle the dragging. This
allows you to define the region that triggers the drag, and you don't have
to worry about excluding objects from the script.
Regards,
Scott Rossi
Creative Director
Tactile Media, UX Design
Recently, Klaus on-rev wrote:
Hi Skip,
Am 19.07.2012 um 21:01 schrieb Magicgate Software - Skip Kimpel:
> There is some conflicting functions being called. For instance, I
> have several clickable buttons on that stack. So when you go to click
> on a button, it performs that functions but also tries to relocate
> things and
There is some conflicting functions being called. For instance, I
have several clickable buttons on that stack. So when you go to click
on a button, it performs that functions but also tries to relocate
things and enters into this never ending cycle and competition of
moving the screen vs perform
Please ignore my wrong answer. Klaus' script is perfect. My simplistic
version works with groups or controls within the card.
~Roger
On Thu, Jul 19, 2012 at 2:38 PM, Roger Eller wrote:
> In the stack script:
>
> on mouseDown
> grab me
> end mouseDown
>
Thank you!
On Thu, Jul 19, 2012 at 2:38 PM, Roger Eller
wrote:
> In the stack script:
>
> on mouseDown
> grab me
> end mouseDown
>
>
> On Thu, Jul 19, 2012 at 2:35 PM, Magicgate Software - Skip Kimpel wrote:
>
>> I have a stack that has a custom shape so that when it runs it has a
>> transpar
Hi,
This is a FAQ. Here's some really old code. Change myMenuCorrection as required.
on grabWindow
if the platform is "MacOS" then
put 22 into myMenuCorrection
else
put 0 into myMenuCorrection
end if
lock messages
put (trunc(the width of this window/2) - the mouseH) into difH
I think you are going to have to become familiar with drag and drop commands. I
can conceive of an app intercepting a mouseDown in a card, starting a drag/drop
operation, and then changing the loc of the app as the user drags the mouse
around the screen. You will probably want to do some kind of
Hi Skip,
Am 19.07.2012 um 20:35 schrieb Magicgate Software - Skip Kimpel:
> I have a stack that has a custom shape so that when it runs it has a
> transparent background. Since it has no controls at the top as you
> would normally have in a main stack, is there a way to allow the user
> to drag
In the stack script:
on mouseDown
grab me
end mouseDown
On Thu, Jul 19, 2012 at 2:35 PM, Magicgate Software - Skip Kimpel wrote:
> I have a stack that has a custom shape so that when it runs it has a
> transparent background. Since it has no controls at the top as you
> would normally have
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