Hi Malte,
The outer repeat loop is for perform the movement of the buttons, I have X
buttons that move from a initial position to a position-1, then when all the
X buttons finish the movement, all move to position-2, position-3,
position-n until the last position.
But all the buttons must perform
Hi Josep,
a few questions if I may:
why the outer repeat loop?
What is in fld " "f_punts" ?
How exactly do you want your objects to move? aeMoveTo moves objects from their
current position to the endposition you specify.
All the best,
Malte
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Hi,
Yes, now they are moving at same time but from the step 1 to step 4
directly... I have a group of steps that each button must go. But only I get
move from step 1 to step 4.
I read 4 times the 6 buttons locations, but I don't see why not work :(
set itemdel to tab
repeat with x=0 to 4
Hi Josep (an all),
Taking up Anthonys suggestion, here is a quick animationEngine version.
create a stack, many buttons
name one of the buttons "doIt"
set the script of btn "doIt" to
on mouseUp pMouseBtnNo
if "animationEngine" is not among the lines of the stacksInUse then
answer "Th
Elegant !
Le 21 janv. 2011 à 16:23, Randy Hengst a écrit :
> on mouseUp
> move button "button1" relative 0,100 without waiting
> move button "button2" relative 0,100 without waiting
> end mouseUp
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Hi Josep,
How about something like.
on mouseUp
move button "button1" relative 0,100 without waiting
move button "button2" relative 0,100 without waiting
end mouseUp
take care,
randy hengst
-
On Jan 21, 2011, at 8:14 AM, JosepM wrote:
>
> Nop... They move one after one, when the
If I understand requirements,
AnimationEngine does it pretty well
A quote from Maltes animationEngine docs:
"To act on multiple controls simultanously do the following
aeLock[commandname]s
[command]
[command]
aeUnlock[commandname]s
e.g.:
aeLockWidths
aeChangeWidth the long ID of grc 1,10
On Jan 21, 2011, at 3:14 PM, JosepM wrote:
>
> Nop... They move one after one, when the first finish all the movement the
> next one begin the next...
Can you group them and then move the group?
sims
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I know this can be scripted as you are working on it, but might it not be
easier to group your buttons, move the group, and then ungroup?
Craig Newman
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Nop... They move one after one, when the first finish all the movement the
next one begin the next...
Salut,
Josep
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This part always confuses me ... so this is kind of a guess. I think the
"send ...*in 0 ticks*" means that the message is queued for delivery, so
the repeat loop finishes, then the lockMoves gets set false, then
mouseUp finishes, and *then* your messages get delivered, one after another.
Try j
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