The nice thing about 14:9 content and noborder is that it splits the difference
between 16:9 and 4:3, which is the ratio range for most devices.
> On Oct 12, 2015, at 3:31 PM, J. Landman Gay wrote:
>
> On 10/12/2015 12:09 PM, Richard Gaskin wrote:
>> I can see the need to have content in fixed
On 10/12/2015 12:09 PM, Richard Gaskin wrote:
I can see the need to have content in fixed ratios when the content
itself is inherently fixed, like movies or full-screen graphics.
My own inclination would be to put such content in a group and have that
sized and placed along with other controls a
Thanks Colin and Jacque for those examples.
I can see the need to have content in fixed ratios when the content
itself is inherently fixed, like movies or full-screen graphics.
My own inclination would be to put such content in a group and have that
sized and placed along with other controls
On 10/11/2015 1:53 PM, Richard Gaskin wrote:
On the desktop we handle all possible sizes with resizeStack handlers.
When would a developer not apply the same loving care to their mobile
layout?
Colin is spot on. If you choose the right fullscreenMode and set up your
layout appropriately you d
Think of any story scene based game, where what you see is not a utility app
full of fields and buttons that could be placed using code. You would not want
to have to create different artwork for every possible aspect ratio screen.
Instead you have extra scenery that gets revealed on wider or ta
J. Landman Gay wrote:
> On 10/11/2015 9:02 AM, Roger Eller wrote:
>> If showAll works properly on other mobile devices, but "in
>> particular" fails on Android, it is a bug. Workarounds are
>> fine, but bugs still need to be addressed.
>
> I probably wasn't clear. ShowAll works (or rather, doesn
On 10/11/2015 9:02 AM, Roger Eller wrote:
If showAll works properly on other mobile devices, but "in particular"
fails on Android, it is a bug. Workarounds are fine, but bugs still need
to be addressed.
I probably wasn't clear. ShowAll works (or rather, doesn't work) the
same way on both iOS
If showAll works properly on other mobile devices, but "in particular"
fails on Android, it is a bug. Workarounds are fine, but bugs still need
to be addressed.
On Oct 11, 2015 9:32 AM, "Colin Holgate" wrote:
> I still have that here. It didn’t have any mouse actions at the time I
> looked at it
I still have that here. It didn’t have any mouse actions at the time I looked
at it.
So, changing to noBorder could be worth a try. You would have the card be 3:4
ratio, and 9:16 devices would see the middle area, and iPad would see the whole
width, and mouse events would all be happening insid
On 10/10/2015 8:36 PM, Colin Holgate wrote:
I don’t remember that stack. What is its name? Or, can you post or email the
current version?
"Gurudeva". I thought he posted a link to a very early version and you
took a look. You suggested using showAll, actually. I'll see if I can
send you a co
I don’t remember that stack. What is its name? Or, can you post or email the
current version?
> On Oct 10, 2015, at 9:19 PM, J. Landman Gay wrote:
>
> Thanks guys, I guess I need to explain the layout better. This is Swami's
> stack, which I think Colin has looked at. I'm pretty sure this is
On 10/10/2015 8:19 PM, J. Landman Gay wrote:
the original 141px stack width
My brain turned inside out. That should be 414 pixels. It doesn't change
the problem though.
--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software | http://www.hyperactiv
Thanks guys, I guess I need to explain the layout better. This is
Swami's stack, which I think Colin has looked at. I'm pretty sure this
is a bug, but it just barely borders on understandable behavior so I'm
not sure. I've run into multiple issues with visual effects, mouse
messages, and other
showAll doesn’t just center things and reveal extra content, it also scales the
stack to fill the screen, no matter what size it is.
You would have thought that if the background image is an object with a script
in it, the touches would register. Maybe you’re using a non-control background
imag
I've been trying to figure out some option for this, but only thing that comes
to mind is: allowing the stack to fill the display normally, and manually
adjusting the card's content to stay centered within the stack. The easiest way
to do this would be to have all your controls in a group, if th
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