Brahmanathswami wrote
> So anything more sophisticated, I assume must be done as a movie to
> render in LiveCode.
Could you find on youtube an example of sophisticate
and post the link on this mail list?
Notice that for this platform there was a dll for playing
interactive 3d animation: Frankli
On 23/08/14 01:34, Brahmanathswami wrote:
Alejandro Tejada wrote:
These stacks show different ways to animate
a sequence of images or vector graphics:
http://www.tactilemedia.com/site_files/downloads/tutti3d.rev.zip
Scott Rossi shows how to use custom properties
to animate a vector graphic.
So
Alejandro Tejada wrote:
These stacks show different ways to animate
a sequence of images or vector graphics:
http://www.tactilemedia.com/site_files/downloads/tutti3d.rev.zip
Scott Rossi shows how to use custom properties
to animate a vector graphic.
So anything more sophisticated, I assume must
Hi Tom,
These stacks show different ways to animate
a sequence of images or vector graphics:
http://www.tactilemedia.com/site_files/downloads/tutti3d.rev.zip
Scott Rossi shows how to use custom properties
to animate a vector graphic.
This could be expanded in the way described by Scott
in the s
Alejandro Tejada wrote
> using custom properties of groups as animation frames
> this should be feasible.
Hi,
Cool concept. Would you describe that in more detail?
For instance, would you be storing a series of complete images in the custom
properties and play them like a flip book animation? O
One of the Kickstarter goals was " Upgraded Player control using latest
native video libraries on all platforms (Mac, Windows, Linux, iOS and
Android). "
The first step in implementing that goal is happening in LiveCode 6.7.0 and
7.0 here is a new player object for the Mac Platform which is based
Forgot to say. I have been testing exclusively in 6.7.0 to this point as I
want to release my app using 6.7.0 when it goes GM.I am planning to do
testing in LC 7.0 as well but it would be good if people can test out the
player object in both on the Mac to see how it is working in various
confi
Hi,
Besides frame by frame animation, using bitmaps or vector graphics,
consider employing this kind of animation used in games:
http://en.wikipedia.org/wiki/Skeletal_animation
In this website (and it's forums) you could find some
outstanding examples of every creative and expressive
possibiliti