Re: LiveCode Server used to make multi-player game

2014-07-24 Thread RunRevPlanet
> Also, it won't let me make another > transaction even though I have 5000 left. You can now trade as often as you want. Cheers, -- Scott McDonald "Components, Controls, Tools and Resources for LiveCode" www.runrevplanet.com ___ use-livecode mailing

Re: LiveCode Server used to make multi-player game

2014-07-24 Thread RunRevPlanet
Hi Skip, There is a 1% "brokerage fee" charged on all transactions. Which is why you can go backwards. The way the transactions work is that you can buy and sell all 5 stocks in a single transaction. The idea is to plan what you want to buy and sell and then enter the amounts and select the Buy

Re: LiveCode Server used to make multi-player game

2014-07-24 Thread Magicgate Software - Skip Kimpel
Just made a trade (after hours) an immediately I had lost $50. Is this a mistake or is there a transaction cost? Also, it won't let me make another transaction even though I have 5000 left. On Thu, Jul 24, 2014 at 7:32 PM, Magicgate Software - Skip Kimpel < s...@magicgate.com> wrote: > I'm in!

Re: LiveCode Server used to make multi-player game

2014-07-24 Thread Magicgate Software - Skip Kimpel
I'm in! Sounds like a blast! SKIP On Thu, Jul 24, 2014 at 7:02 PM, RunRevPlanet wrote: > Hi, > > Converted a single player Stock Market game, that was published way > back in 1978 in the classic book "BASIC Computer Games", into a > Multi-Player > game that runs on LiveCode Server and can be