Malte,
All I can say is that when I was working on this project it seemed to be a
natural thing to look for. Every time I would go to a new card the same scripts
would run and animate "image 1" but If I went to the next card before the
current card animation was done it would then build up on t
Hey Tom,
Should be adding an aeCancelAllAEMessages command? Sounds like something that
could be useful…
Cheers,
Malte
--
derbrill IT-service Malte Pfaff-Brill
Tanneneck 2, d-24790 Ostenfeld
Tel: +49 4331-337 640 0
eMail: i...@derbrill.de web: http://www.derbrill.de
Steuernummer: 28 015 03865 VA
Msg
>> put the pendingmessages into tPendingMsgs
>> IF tMsg is in tPendingMsgs then
>> repeat for each line x in tPendingMsgs
>>if tMsg is in x then cancel item 1 of x
>> end repeat
>> end if
>> end cancelThisMsg
>>
>> from th
to tPendingMsgs
> IF tMsg is in tPendingMsgs then
> repeat for each line x in tPendingMsgs
> if tMsg is in x then cancel item 1 of x
> end repeat
> end if
> end cancelThisMsg
>
> from the notes in the dictionary..:-)
>
>> Subject: Re: AnimationEn
..:-)
> Subject: Re: AnimationEngine pending messages
> From: sc...@tactilemedia.com
> Date: Fri, 24 May 2013 10:05:49 -0700
> To: use-livecode@lists.runrev.com
>
> May not make a difference, but have you already tried:
>
> repeat for each line x in the pendingMessages
>
May not make a difference, but have you already tried:
repeat for each line x in the pendingMessages
I'm asking only because I haven't seen message canceling done by putting the
messages in a variable first.
Regards,
Scott Rossi
Creative Director
Tactile Media, UX Design
On May 24, 2013, at 8
I'd give it a try with the code as in the docs (under cancel)
repeat until the pendingMessages is empty
cancel item 1 of line 1 of the pendingMessages
end repeat
It might just be that you catch additional timed messages that have
triggered while you are inside your loop.
What the heck - do