Re: AnimationEngine pending messages

2013-05-26 Thread Thomas McGrath III
Malte, All I can say is that when I was working on this project it seemed to be a natural thing to look for. Every time I would go to a new card the same scripts would run and animate "image 1" but If I went to the next card before the current card animation was done it would then build up on t

Re: AnimationEngine pending messages

2013-05-26 Thread Malte Brill
Hey Tom, Should be adding an aeCancelAllAEMessages command? Sounds like something that could be useful… Cheers, Malte -- derbrill IT-service Malte Pfaff-Brill Tanneneck 2, d-24790 Ostenfeld Tel: +49 4331-337 640 0 eMail: i...@derbrill.de web: http://www.derbrill.de Steuernummer: 28 015 03865 VA

Re: AnimationEngine pending messages

2013-05-24 Thread Thomas McGrath III
Msg >> put the pendingmessages into tPendingMsgs >> IF tMsg is in tPendingMsgs then >> repeat for each line x in tPendingMsgs >>if tMsg is in x then cancel item 1 of x >> end repeat >> end if >> end cancelThisMsg >> >> from th

Re: AnimationEngine pending messages

2013-05-24 Thread Scott Rossi
to tPendingMsgs > IF tMsg is in tPendingMsgs then > repeat for each line x in tPendingMsgs > if tMsg is in x then cancel item 1 of x > end repeat > end if > end cancelThisMsg > > from the notes in the dictionary..:-) > >> Subject: Re: AnimationEn

RE: AnimationEngine pending messages

2013-05-24 Thread John Dixon
..:-) > Subject: Re: AnimationEngine pending messages > From: sc...@tactilemedia.com > Date: Fri, 24 May 2013 10:05:49 -0700 > To: use-livecode@lists.runrev.com > > May not make a difference, but have you already tried: > > repeat for each line x in the pendingMessages >

Re: AnimationEngine pending messages

2013-05-24 Thread Scott Rossi
May not make a difference, but have you already tried: repeat for each line x in the pendingMessages I'm asking only because I haven't seen message canceling done by putting the messages in a variable first. Regards, Scott Rossi Creative Director Tactile Media, UX Design On May 24, 2013, at 8

Re: AnimationEngine pending messages

2013-05-24 Thread Alex Tweedly
I'd give it a try with the code as in the docs (under cancel) repeat until the pendingMessages is empty cancel item 1 of line 1 of the pendingMessages end repeat It might just be that you catch additional timed messages that have triggered while you are inside your loop. What the heck - do