TMHO it is much better to animate gifs by an own handler (send in
'regular' time intervals, for example every next full second).
Only by that you have full control on the animation speed on different
hardware. I have a lot of gifs whose speed is set to "fastest", not this
perfect on fast machines,
Good input… off screen or on top card of open window behind the top stack: GIF
is still running…
Given that we might be instantiating the appearance of these GIFs (icons of
buttons) "here and there and everywhere" via some low level back script or lib
that was brought into the msg path with sta
Makes sense. There really is no "off screen" to the modern computer.
On Jan 3, 2017, at 13:03 , J. Landman Gay
mailto:jac...@hyperactivesw.com>> wrote:
Clever. So I got curious, what would happen if the stack is moved offscreen?
Result: it still updates. What happens if you hide the image? Resul
Yet another option.
One may use for the 'it-pauses-until-coming-back'-test a gif that
counts in seconds from 0 up to 100:
giphy.com/gifs/TCJTqRAxRbhGU (repeatCount=-1)
Note. If you go to a different window (of LC or not), leaving the
running gif on the top card of its window, then the gif keep
On 1/3/17 2:07 PM, Richard Gaskin wrote:
Richmond Mathewson wrote:
If a GIF is running on another card I really wonder how you determine
that.
Put an animated GIF on a card, and this in the stack script:
on idle
put the currentFrame of img 1 of cd 1
end idle
Then go to another card.
Her
Richmond Mathewson wrote:
> If a GIF is running on another card I really wonder how you determine
> that.
Put an animated GIF on a card, and this in the stack script:
on idle
put the currentFrame of img 1 of cd 1
end idle
Then go to another card.
Here, a quick test confirms Jacque's hunch;
On 1/3/17 9:47 pm, Peter Bogdanoff wrote:
I suppose one way to test, is to go to the card where the GIF is running—does
it start at the beginning every time you go there?
I'm not sure if that would work: as if you left a card while a GIF was
in mid-cycle it might be paused at that frame unt
If a GIF is running on another card I really wonder how you determine that.
Richmond.
On 1/3/17 9:33 pm, J. Landman Gay wrote:
On 1/2/17 9:23 PM, Sannyasin Brahmanathaswami wrote:
When are on Card 1… is that GIF still running and taking up CPU
cycles even though it is effectively "hidden" by v
I suppose one way to test, is to go to the card where the GIF is running—does
it start at the beginning every time you go there?
pb
On Jan 3, 2017, at 11:33 AM, J. Landman Gay wrote:
> On 1/2/17 9:23 PM, Sannyasin Brahmanathaswami wrote:
>> When are on Card 1… is that GIF still running and tak
On 1/2/17 9:23 PM, Sannyasin Brahmanathaswami wrote:
When are on Card 1… is that GIF still running and taking up CPU
cycles even though it is effectively "hidden" by virtue of being on
Card 3?
I don't believe so, LC only draws what is on the current card.
--
Jacqueline Landman Gay |
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