'm not saying box2d isn't a good thing to have for LiveCode, I'm just
suggesting we shouldn't expect it to turn the platform into a gaming
powerhouse. :)
Mark
From: John Craig
To: use-livecode@lists.runrev.com
Sent: Wednesday, 21 August
(Use the arrow keys (or A,W,S,D) to control the buggy and the return key
to switch camera angle)
On 21/08/2013 12:26, John Craig wrote:
I'm also interested in creating games with LiveCode and looking
forward to box2d integration. I've been checking out Corona and (more
recently) - Unity (3D),
I'm also interested in creating games with LiveCode and looking forward
to box2d integration. I've been checking out Corona and (more recently)
- Unity (3D), to familiarize myself with physics stuff. It makes a
massive difference having a physics engine taking care of collisions,
gravity, etc
"Even in the article you linked, the author had to give up the convenience of
Objective-C and drop down to C++ to get that level of optimization."
Touché :-)
Btw, I'll give a shot to QT Creator; it looks interesting.
And I definitely, definitely have to learn writing externals.
Thank you Mark…
I wrote an extensive response to your original mail on this thread but sadly
lost it to rubbish Yahoo! webmail + the 15k limit on the list. (FWIW,
JavaScript is not 50 times slower than C++ but with modern JS engines like
Google's v8 more like 5 times + that amazing Citadel demo with the unreal
Yes, I'm aware of Box2D integration and I'm very excited about it.
I can't wait to see the possibilities.
But, I'm not sure how much performance boost it will give us.
I've stumbled on an article tonight about algorithm optimizations.
It's kind of a case study.
*Spots* finds the wifi hotspots nea
On Sun, Aug 18, 2013 at 4:23 AM, Richmond wrote:
> To illustrate this consider a possible future scenario:
>
> 2030:
>
> Desktop computers are largely a thing of the past.
>
> A large array of handheld devices run on successor systems to Android,
> Linux and Mobile versions of
> Mac and Windows, a
Ender-
Tuesday, August 20, 2013, 1:11:12 AM, you wrote:
> Still, I wish to see a really cool game or an app with
> mind-blowing effects done via LiveCode.
> It would be a great showcase, don't you think?
You *are* aware that a new physics engine is one of the Kickstarter
stretch goals, right? It
Lynn Fredricks: "This is something that they should stay away from. … An
investment that cannot work on all supported platforms and not leverage
the natural productivity of LiveCode isn't a good investment for Runtime."
Well put, indeed.
I'm quite convinced about this.
Taking a platform-specific
On 08/18/2013 01:18 AM, Lynn Fredricks wrote:
An investment that cannot work on all supported platforms and not
leverage the natural productivity of LiveCode isn't a good investment
for Runtime.
Very well put.
There is a danger of getting distracted by these sorts of things.
I don't know
> As you know, Apple introduced a new framework named Sprite
> Kit targeting mainly game developing, 2D of course.
> It's quite promising and not just for games, either.
> Particle systems and physics engine could serve business
> apps, too, with nice little effects and sleek animations.
> It p
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