Re: Sprite Kit, Box2D, Performance and LiveCode's Approach to Game Coding

2013-08-21 Thread Mark Wilcox
'm not saying box2d isn't a good thing to have for LiveCode, I'm just suggesting we shouldn't expect it to turn the platform into a gaming powerhouse. :) Mark From: John Craig To: use-livecode@lists.runrev.com Sent: Wednesday, 21 August

Re: Sprite Kit, Box2D, Performance and LiveCode's Approach to Game Coding

2013-08-21 Thread John Craig
(Use the arrow keys (or A,W,S,D) to control the buggy and the return key to switch camera angle) On 21/08/2013 12:26, John Craig wrote: I'm also interested in creating games with LiveCode and looking forward to box2d integration. I've been checking out Corona and (more recently) - Unity (3D),

Re: Sprite Kit, Box2D, Performance and LiveCode's Approach to Game Coding

2013-08-21 Thread John Craig
I'm also interested in creating games with LiveCode and looking forward to box2d integration. I've been checking out Corona and (more recently) - Unity (3D), to familiarize myself with physics stuff. It makes a massive difference having a physics engine taking care of collisions, gravity, etc

Re: Sprite Kit, Box2D, Performance and LiveCode's Approach to Game Coding

2013-08-21 Thread Ender Nafi Elekçioğlu
"Even in the article you linked, the author had to give up the convenience of Objective-C and drop down to C++ to get that level of optimization." Touché :-) Btw, I'll give a shot to QT Creator; it looks interesting. And I definitely, definitely have to learn writing externals. Thank you Mark…

Re: Sprite Kit, Box2D, Performance and LiveCode's Approach to Game Coding

2013-08-21 Thread Mark Wilcox
I wrote an extensive response to your original mail on this thread but sadly lost it to rubbish Yahoo! webmail + the 15k limit on the list. (FWIW, JavaScript is not 50 times slower than C++ but with modern JS engines like Google's v8 more like 5 times + that amazing Citadel demo with the unreal

Re: Sprite Kit, Box2D, Performance and LiveCode's Approach to Game Coding

2013-08-20 Thread Ender Nafi Elekçioğlu
Yes, I'm aware of Box2D integration and I'm very excited about it. I can't wait to see the possibilities. But, I'm not sure how much performance boost it will give us. I've stumbled on an article tonight about algorithm optimizations. It's kind of a case study. *Spots* finds the wifi hotspots nea

Re: Sprite Kit, Box2D, Performance and LiveCode's Approach to Game Coding

2013-08-20 Thread Geoff Canyon
On Sun, Aug 18, 2013 at 4:23 AM, Richmond wrote: > To illustrate this consider a possible future scenario: > > 2030: > > Desktop computers are largely a thing of the past. > > A large array of handheld devices run on successor systems to Android, > Linux and Mobile versions of > Mac and Windows, a

Re: Sprite Kit, Box2D, Performance and LiveCode's Approach to Game Coding

2013-08-20 Thread Mark Wieder
Ender- Tuesday, August 20, 2013, 1:11:12 AM, you wrote: > Still, I wish to see a really cool game or an app with > mind-blowing effects done via LiveCode. > It would be a great showcase, don't you think? You *are* aware that a new physics engine is one of the Kickstarter stretch goals, right? It

Re: Sprite Kit, Box2D, Performance and LiveCode's Approach to Game Coding

2013-08-20 Thread Ender Nafi Elekçioğlu
Lynn Fredricks: "This is something that they should stay away from. … An investment that cannot work on all supported platforms and not leverage the natural productivity of LiveCode isn't a good investment for Runtime." Well put, indeed. I'm quite convinced about this. Taking a platform-specific

Re: Sprite Kit, Box2D, Performance and LiveCode's Approach to Game Coding

2013-08-18 Thread Richmond
On 08/18/2013 01:18 AM, Lynn Fredricks wrote: An investment that cannot work on all supported platforms and not leverage the natural productivity of LiveCode isn't a good investment for Runtime. Very well put. There is a danger of getting distracted by these sorts of things. I don't know

RE: Sprite Kit, Box2D, Performance and LiveCode's Approach to Game Coding

2013-08-17 Thread Lynn Fredricks
> As you know, Apple introduced a new framework named Sprite > Kit targeting mainly game developing, 2D of course. > It's quite promising and not just for games, either. > Particle systems and physics engine could serve business > apps, too, with nice little effects and sleek animations. > It p