The dictionary says what the two properties are for, but they are slightly
confusing. I would start by trying iphoneUseDeviceResolution true.
I think that exactFit will be the least used full screen mode. It would distort
your card to match the ratio of the device. Your choices are to either not
Sorry that was a typo just on the eMail !
The stack has a size of 1024*768 pixels.
@ Richmond this size is suggested on a movie about Resolution Independence:
https://www.youtube.com/watch?v=idctzDFoGj8&feature=youtu.be
I think that that Colin could be correct with his suggestion of using:
iphon
I imagine that 1025 was a typo, and it doesn’t affect the answer anyway.
To use Retina graphics you would use the iphoneUseDeviceResolution command to
make the app run at the real resolution of the device.
___
use-livecode mailing list
use-livecode@list
On 7.02.2016 17:02, [-hh] wrote:
Out of curiosity, if that's not a typo:
my stack has a size of 1025*768
Is it the same if you use 1024*768 (exactly 4:3)?
___
I'm not entirely sure what the point of your message is . . .
However, what I can obse
Out of curiosity, if that's not a typo:
> my stack has a size of 1025*768
Is it the same if you use 1024*768 (exactly 4:3)?
___
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subsc
I am experimenting with "Resolution Independence" and different screen
sizes for developing on the mobile platform (iOS).
When I set "iPod,iPhone,iPad" in the "Build for" settings in the "Standalone
Application Settings" I always get an 1X or 2X at the bottom/right of a real
iPad (with Retina disp