On 7/17/11 6:57 AM, John Craig wrote:
Could even be java related, it only seems to get stuck at the last
hurdle as it tries to launch in the emulator.
I'll let you know if the clean install is successful.
That triggered a vague memory. Someone in the forums said they had to
install the latest
Could even be java related, it only seems to get stuck at the last
hurdle as it tries to launch in the emulator.
I'll let you know if the clean install is successful.
On 17/07/2011 03:16, Roger Eller wrote:
On Sat, Jul 16, 2011 at 9:45 PM, J. Landman Gay wrote:
On 7/16/11 4:01 PM, Roger Ell
That was a good stab, Jacque - I tried running everything as
administrator, but it gave me the same error :o
I'll try cleaning everything out and do another install from scratch
On 17/07/2011 02:45, J. Landman Gay wrote:
On 7/16/11 4:01 PM, Roger Eller wrote:
On Sat, Jul 16, 2011 at 4:46 PM,
On Sat, Jul 16, 2011 at 9:45 PM, J. Landman Gay wrote:
> On 7/16/11 4:01 PM, Roger Eller wrote:
>
>> That's so frustrating. I'm sorry I don't know what else to check. It has
>> worked the same for me on both WinXP and Mac. Is your AVD built with all
>> the same options as on your Mac? Try maki
On 7/16/11 4:01 PM, Roger Eller wrote:
On Sat, Jul 16, 2011 at 4:46 PM, John Craig wrote:
I've tried with a unique id, not signing with anything - just want to run
in emulator.
All works OK on Mac - does Windows require anything extra? I don't see
anything so far in the android release notes.
Thanks for the suggestions, Roger. I'll have another go tomorrow!
Sent from my iPhone
On 16 Jul 2011, at 22:01, Roger Eller wrote:
> On Sat, Jul 16, 2011 at 4:46 PM, John Craig wrote:
>
>> I've tried with a unique id, not signing with anything - just want to run
>> in emulator.
>> All works OK
On Sat, Jul 16, 2011 at 4:46 PM, John Craig wrote:
> I've tried with a unique id, not signing with anything - just want to run
> in emulator.
> All works OK on Mac - does Windows require anything extra? I don't see
> anything so far in the android release notes.
>
> :|
That's so frustrating. I
I've tried with a unique id, not signing with anything - just want to
run in emulator.
All works OK on Mac - does Windows require anything extra? I don't see
anything so far in the android release notes.
:|
Do you have a unique identifier for "com.yourcompany.yourapp", and what
other require
On Sat, Jul 16, 2011 at 4:06 PM, John Craig wrote:
> It's selected under "Dev => Test target" and the emulator is running on
> screen.
> The test button is enabled, but when I click it I get;
>
> Building classes...
> Assembling assets...
>
> The it stops with the "Unable to build app for testing:
It's selected under "Dev => Test target" and the emulator is running on
screen.
The test button is enabled, but when I click it I get;
Building classes...
Assembling assets...
The it stops with the "Unable to build app for testing: could not
generate package manifest" error
:(
On 16/07/2
On Sat, Jul 16, 2011 at 3:20 PM, John Craig wrote:
> I just set up LiveCode + JDK + android SDK on a Windows machine.
> Everything looks OK, android AVD manager is running, Test target is set,
> but when I click 'Test' I get the following;
>
> "Unable to build app for testing: could not generate p
I just set up LiveCode + JDK + android SDK on a Windows machine.
Everything looks OK, android AVD manager is running, Test target is set,
but when I click 'Test' I get the following;
"Unable to build app for testing: could not generate package manifest"
Is there another step I need to take som
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