t rendered as
copies of the image data, but as pointers to the source image.
That would seem to imply a somewhat smaller RAM footprint than complete
copies, but since they are rendered throughout the field I'm not exactly
clear how much may be saved, so:
@LC Staff:
Any of you in a posi
To understand why pointers are fast you need to know
a pointer stores the address to a object like a variable
in memory and you need to know what that address is
doing.
Here is another really good lesson on pointers.
http://masters-of-the-void.com
The tutorial is called Masters of the Void and
Nice resource. I'm going to go through that just fir kicks and grins.
Bob S
> On Oct 24, 2016, at 08:15 , JB wrote:
>
> To understand why pointers are fast you need to know
> a pointer stores the address to a object like a variable
> in memory and you need to know
:48 , Colin Holgate wrote:
>
> The difficulty with pointers and handles was that with one you could get
> straight at the value you wanted, and the other you had to dereference it
> first. Meaning, that you were the one who had to understand whether you were
> dealing with a p
On Oct 15, 2016, at 07:38 , Mike Kerner
mailto:mikeker...@roadrunner.com>> wrote:
I don't know why you would have a problem with that;
Once you understand how to use pointers, you should have no problems with
handles;
___
use-livecode mail
Agreed, colin. The language and the tool should be doing the work, not
me. The compiler should be doing the work, not me.
On Sat, Oct 15, 2016 at 12:12 PM, Ralph DiMola
wrote:
> Bliss32(Dec VMS) used periods "." for pointers. Multi dots were allowed and
> gave me many a head
Bliss32(Dec VMS) used periods "." for pointers. Multi dots were allowed and
gave me many a headache back in the day.
Myvar==>The the variables value
.Myvar==>Address of the variables value
..Myvar==>Address of the address to the variables value
And so on...
Ralph DiMola
IT
The difficulty with pointers and handles was that with one you could get
straight at the value you wanted, and the other you had to dereference it
first. Meaning, that you were the one who had to understand whether you were
dealing with a pointer or a handle. Computers ought to take care of
I don't know why you would have a problem with that;
Once you understand how to use pointers, you should have no problems with
handles;
On Sat, Oct 15, 2016 at 12:05 AM, Bob Sneidar
wrote:
> When I was learning Pascal, I discovered that a handle was a pointer to a
> pointer. When I
access those libraries and it was written
> you can use pointers. Pointers are used in both C &
> objective-C. You write them a little different but the
> basic concept is the same. A pointer points to a
> location in memory. A variable is an object which the
> pointer points to.
You can use something similar to pointers going one direction by using
"value", and the other way by using "do". Those are not full-on pointers,
but it does give you some indirection. While sometimes it would be nice to
have regular pointer syntax (but in a LC syntax way),
Livecode has imported foundation which gives users
the ability to access those libraries and it was written
you can use pointers. Pointers are used in both C &
objective-C. You write them a little different but the
basic concept is the same. A pointer points to a
location in memory. A vari
Hi there,
Can anyone give me some pointers on using revZip on iOS?
I have a folder with subfolders (containing .TXT files) in "Documents"
that I would like to have zipped.
The structure is like this:
Documents/names/name1/name1.txt
Documents/names/name2/name2.txt
etc
This scripts d
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