Re: Naive Question time again

2018-01-16 Thread Richmond via use-livecode
Because I want to play "silly games" swapping engines around. Richmond. On 16.01.2018 01:07, Tom Glod via use-livecode wrote: i'm curious why you need to know that On Mon, Jan 15, 2018 at 3:49 PM, J. Landman Gay via use-livecode < use-livecode@lists.runrev.com> wrote: On 1/15/18 1:03 PM

Re: Naive Question time again

2018-01-15 Thread Tom Glod via use-livecode
i'm curious why you need to know that On Mon, Jan 15, 2018 at 3:49 PM, J. Landman Gay via use-livecode < use-livecode@lists.runrev.com> wrote: > On 1/15/18 1:03 PM, Richmond Mathewson via use-livecode wrote: > >> When a new version (dp, rc, stable) of LiveCode is released how much of >> the >

Re: Naive Question time again

2018-01-15 Thread J. Landman Gay via use-livecode
On 1/15/18 1:03 PM, Richmond Mathewson via use-livecode wrote: When a new version (dp, rc, stable) of LiveCode is released how much of the change from the previous version resides in the engine and how much in the IDE (i.e. the collection of stacks starting with rev associated with the engine?

Re: Naive Question time again

2018-01-15 Thread Brian Milby via use-livecode
I’m not sure that is an easy one to answer in a short email. In GitHub, the IDE is a sub-project so most of the changes there are separated out. The dictionary content is in the main repo though as are the extensions (widgets/libraries). Some things require updates to both projects like the SVG com

Naive Question time again

2018-01-15 Thread Richmond Mathewson via use-livecode
When a new version (dp, rc, stable) of LiveCode is released how much of the change from the previous version resides in the engine and how much in the IDE (i.e. the collection of stacks starting with rev associated with the engine? Richmond. ___ use-l