Because I want to play "silly games" swapping engines around.
Richmond.
On 16.01.2018 01:07, Tom Glod via use-livecode wrote:
i'm curious why you need to know that
On Mon, Jan 15, 2018 at 3:49 PM, J. Landman Gay via use-livecode <
use-livecode@lists.runrev.com> wrote:
On 1/15/18 1:03 PM
i'm curious why you need to know that
On Mon, Jan 15, 2018 at 3:49 PM, J. Landman Gay via use-livecode <
use-livecode@lists.runrev.com> wrote:
> On 1/15/18 1:03 PM, Richmond Mathewson via use-livecode wrote:
>
>> When a new version (dp, rc, stable) of LiveCode is released how much of
>> the
>
On 1/15/18 1:03 PM, Richmond Mathewson via use-livecode wrote:
When a new version (dp, rc, stable) of LiveCode is released how much of the
change from the previous version resides in the engine and how much in
the IDE
(i.e. the collection of stacks starting with rev associated with the
engine?
I’m not sure that is an easy one to answer in a short email. In GitHub, the
IDE is a sub-project so most of the changes there are separated out. The
dictionary content is in the main repo though as are the extensions
(widgets/libraries). Some things require updates to both projects like the
SVG com
When a new version (dp, rc, stable) of LiveCode is released how much of the
change from the previous version resides in the engine and how much in
the IDE
(i.e. the collection of stacks starting with rev associated with the engine?
Richmond.
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use-l