mation: Franklin3d, a port of Irrlicht
3D Engine for LiveCode and Real Basic...
Franklin3D demo worked fine on Windows, but I do not
have experience using it in other platforms.
Al
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On 23/08/14 01:34, Brahmanathswami wrote:
Alejandro Tejada wrote:
These stacks show different ways to animate
a sequence of images or vector graphics:
http://www.tactilemedia.com/site_files/downloads/tutti3d.rev.zip
Scott Rossi shows how to use custom properties
to animate a vector graphic.
So
Alejandro Tejada wrote:
These stacks show different ways to animate
a sequence of images or vector graphics:
http://www.tactilemedia.com/site_files/downloads/tutti3d.rev.zip
Scott Rossi shows how to use custom properties
to animate a vector graphic.
So anything more sophisticated, I assume must
the same technique employed in
videogames and webpages
Al
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mation? Or would you group the
individual pieces of artwork and use the custom properties to control their
placement and timing to make an animation?
Thanks,
Tom
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Sen
features that I
don't currently use like chapters and I am sure a couple others that would
be good for someone who uses that to do some testing on it.
Martin Koob
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configurations.
Martin Koob
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use-livecode mailing
u are looking for. :D
By the way, I am working in such kind of skeletal
based animation using Livecode but pending work
have stopped me from advancing faster in this area.
Al
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If one wanted to do some very short, but high quality motion graphics in
LifeCode, what are the options?
I assume that all we have is the ability to play small video clips in a
player object.
But then Quicktime is required -- or have we gone beyond Quicktime now...
I'm not sure where media pl