Re: MobGui Rotation Problem

2012-04-09 Thread Mike Kerner
Andrew, As you're probably aware, MG stores the with/without status bar as another resolution group (you can find them in the custom properties of each card). It's certainly not perfect, but it's a little better. It seems now like objects (that appear correct when laying them out) do not obtain

Re: MobGui Rotation Problem

2012-04-09 Thread Andrew Henshaw
Have you tried turning the statusbar on and off in Mobgui? That has worked for me. It seems to store the geometry for each, then occasionally does not detect the correct one when the device is rotated. If you turn the setting off and then on again for each card the geometry data is copied to

MobGui Rotation Problem

2012-04-09 Thread Mike Kerner
Has anybody else noticed a problem with MobGui with using rotated devices? I have made both portrait and landscape cards. Then I fire up the simulator to test my app, and rotate. The first card looks good. When I switch to a second card, though, although the screen is rotated, MG has loaded the