Re: Livecode iOS app live in the app store

2011-01-05 Thread Bob Sneidar
The scroll wheels for the initials could use some work. Very unpredictable, the swipe sometimes spins the wheel and sometimes not. Sometimes it spins a lot when I am only trying to get it to move one character. Bob On Dec 23, 2010, at 5:41 AM, John Craig wrote: > I created a small LC game fo

Re: Livecode iOS app live in the app store

2011-01-05 Thread Bob Sneidar
79,170 my first try. Now I don't mean to brag but... well ok I do mean to brag. Bob On Dec 23, 2010, at 1:33 PM, Scott Rossi wrote: > Recently, John Craig wrote: > >> I created a small LC game for iPhone and it's now in the app store. If >> you search for 'splash21' or 'snowballer' you shoul

Re: Livecode iOS app live in the app store

2011-01-05 Thread Kevin Miller
On 05/01/2011 16:02, "roger.e.el...@sealedair.com" wrote: > Congrats on your app going into the app store so smoothly. I just wanted > to comment on the Android option you mentioned, which I can hardly wait to > see/use. Based on what I have been reading about the new extensions to the > LiveCo

Re: Livecode iOS app live in the app store

2011-01-05 Thread Roger . E . Eller
On 01/05/2011 at 05:56 AM, John Craig wrote: > . When local > database storage, sockets, etc. become available, I reckon LC's iOS will > be a killer platform for commercial apps. > It'll be interesting to see how easily an iPhone app can be co

Re: Livecode iOS app live in the app store

2011-01-05 Thread John Craig
I think this first experimental iOS app is now at an end! I've submitted the app and two updates to the app store and on all occasions there were no problems - (typically 3 - 4 days to go live). When local database storage, sockets, etc. become available, I reckon LC's iOS will be a killer p

Re: Livecode iOS app live in the app store

2010-12-26 Thread John Craig
Thanks to everyone for all the feedback - especially liked the technical shadow discussion ;P The game seems playable enough to develop a bit further, so I added the shadow and smoothed out the animation a bit. Nonsanity was also right about the offset - I was thinking 'mouse' when I should hav

Re: Livecode iOS app live in the app store

2010-12-26 Thread Martin Koob
would get bigger? : ) -- View this message in context: http://runtime-revolution.278305.n4.nabble.com/Livecode-iOS-app-live-in-the-app-store-tp3162068p3164273.html Sent from the Revolution - User mailing list archive at Nabble.com. ___ use

Re: Livecode iOS app live in the app store

2010-12-25 Thread Colin Holgate
The kinds of shadows could be perfected, but I think that initially we were only talking about there being shadows versus no shadows. I just looked at the game, it it does size the snowball well enough, but I notice that the frame rate is low. If the frame rate was higher then the sizing of the

Re: Livecode iOS app live in the app store

2010-12-25 Thread Jim Ault
If the goal is photo-realism on Earth in daylight with few clouds you would need to add the scattered light contribution. The scattering factor is dependent on the wave length of light, thus blue light is scattered most and will soften a distinct shadow, as well as make it appear smaller.

Re: Livecode iOS app live in the app store

2010-12-25 Thread Geoff Canyon Rev
Not arguing what will look good -- in that I would always defer to Scott -- in real life shadows from the sun do not change size in any appreciable way no matter how high something is, because compared to 93 million miles, 1 foot above the ground is much the same as 1000 feet above the ground. Con

Re: Livecode iOS app live in the app store

2010-12-25 Thread Colin Holgate
On Dec 25, 2010, at 12:17 PM, Scott Rossi wrote: >> The shadow shouldn't change size, but the gap from the snowball could >> increase. > > Actually, the shadow would get smaller and lighter since the snowball is > moving away from the ground :-) Of course I know that, but the amount it would va

Re: Livecode iOS app live in the app store

2010-12-25 Thread Scott Rossi
Recently, Colin Holgate wrote: >> One way you could show the effect of rising and falling is by adding a >> shadow that moves away from the snowball(and gets bigger) the higher it is. >> > > The shadow shouldn't change size, but the gap from the snowball could > increase. Actually, the shadow

Re: Livecode iOS app live in the app store

2010-12-25 Thread Nonsanity
I want to suggest a change. When you tap and hold the snowball for the pullback, you seem to be using the diff between the start of the tap and the current dragged position to adjust the snowball launcher. But this means releasing from the same place on the screen can give different results. I'd s

Re: Livecode iOS app live in the app store

2010-12-25 Thread Colin Holgate
On Dec 25, 2010, at 10:10 AM, Martin Koob wrote: > One way you could show the effect of rising and falling is by adding a > shadow that moves away from the snowball(and gets bigger) the higher it is. > The shadow shouldn't change size, but the gap from the snowball could increase. _

Re: Livecode iOS app live in the app store

2010-12-25 Thread Martin Koob
-revolution.278305.n4.nabble.com/Livecode-iOS-app-live-in-the-app-store-tp3162068p3163794.html Sent from the Revolution - User mailing list archive at Nabble.com. ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe

Re: Livecode iOS app live in the app store

2010-12-23 Thread Scott Rossi
Recently, John Craig wrote: > I created a small LC game for iPhone and it's now in the app store. If > you search for 'splash21' or 'snowballer' you should be able to > download. Great John. It runs OK here on a gen 3 iPod Touch. I especially like the targeting mechanism, but I can't tell if t

Re: Livecode iOS app live in the app store

2010-12-23 Thread David C.
John, I'm not much of a gamer and in fact, that's the first and only game I've ever installed on my original iPhone... Kudos to ya... that's just fun stuff. :) Best regards, David C. ___ use-livecode mailing list use-livecode@lists.runrev.com Please v

Re: Livecode iOS app live in the app store

2010-12-23 Thread Thomas McGrath III
John, Downloaded the snowball app on my iPad and iPhone and it works great. Nice holiday idea. -- Tom McGrath III http://lazyriver.on-rev.com 3mcgr...@comcast.net On Dec 23, 2010, at 9:42 AM, John Craig wrote: > Hi, Nicolas. That was my first test app (written in Xcode). The new LC app > do

Re: Livecode iOS app live in the app store

2010-12-23 Thread Ludovic Thébault
Le 23 déc. 2010 à 15:42, John Craig a écrit : > > Hi, Nicolas. That was my first test app (written in Xcode). The new LC app > doesn't seem to show up yet for some people - apparently it can take up to 24 > hours to appear :( > Hello, i've found it (french store). My score was 2050 ! __

Re: Livecode iOS app live in the app store

2010-12-23 Thread John Craig
The snowball grows as it is thrown to indicate that it is rising, then starts to return to normal size as it descends - maybe the effect isn't obvious enough, so I could exaggerate it more. I've noticed a few bugs to be ironed out when buttons are pressed more than once, but it's just a test a

Re: Livecode iOS app live in the app store

2010-12-23 Thread Nicolas Cueto
John, Snowballer finally got listed here. It works. Congratulations on successfully passing the submission process with an LC app. -- Nicolas Cueto ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubs

Re: Livecode iOS app live in the app store

2010-12-23 Thread Colin Holgate
On Dec 23, 2010, at 9:42 AM, John Craig wrote: > Hi, Nicolas. That was my first test app (written in Xcode). The new LC app > doesn't seem to show up yet for some people - apparently it can take up to 24 > hours to appear :( Doing a Search didn't show the app in the live updated list of nam

Re: Livecode iOS app live in the app store

2010-12-23 Thread John Craig
Hi, Nicolas. That was my first test app (written in Xcode). The new LC app doesn't seem to show up yet for some people - apparently it can take up to 24 hours to appear :( On 23/12/2010 14:29, Nicolas Cueto wrote: John, Installed your splash21, aka "Doomsday". -- snowballer wasn't listed.

Re: Livecode iOS app live in the app store

2010-12-23 Thread Nicolas Cueto
John, Installed your splash21, aka "Doomsday". -- snowballer wasn't listed. Unfortunately, the app opened to a black screen with status bar, stayed that way for half a minute or so, and then closed itself. My iPhone is 3GS, running version 4.2.1, here in Japan. -- Nicolas Cueto

Livecode iOS app live in the app store

2010-12-23 Thread John Craig
I created a small LC game for iPhone and it's now in the app store. If you search for 'splash21' or 'snowballer' you should be able to download. All feedback welcome - especially regarding how the app performs on different devices. The time scale to get into the app store looks promising as w