The scroll wheels for the initials could use some work. Very unpredictable, the
swipe sometimes spins the wheel and sometimes not. Sometimes it spins a lot
when I am only trying to get it to move one character.
Bob
On Dec 23, 2010, at 5:41 AM, John Craig wrote:
> I created a small LC game fo
79,170 my first try. Now I don't mean to brag but... well ok I do mean to brag.
Bob
On Dec 23, 2010, at 1:33 PM, Scott Rossi wrote:
> Recently, John Craig wrote:
>
>> I created a small LC game for iPhone and it's now in the app store. If
>> you search for 'splash21' or 'snowballer' you shoul
On 05/01/2011 16:02, "roger.e.el...@sealedair.com"
wrote:
> Congrats on your app going into the app store so smoothly. I just wanted
> to comment on the Android option you mentioned, which I can hardly wait to
> see/use. Based on what I have been reading about the new extensions to the
> LiveCo
On 01/05/2011 at 05:56 AM, John Craig wrote:
> . When local
> database storage, sockets, etc. become available, I reckon LC's iOS will
> be a killer platform for commercial apps.
> It'll be interesting to see how easily an iPhone app can be co
I think this first experimental iOS app is now at an end! I've
submitted the app and two updates to the app store and on all occasions
there were no problems - (typically 3 - 4 days to go live). When local
database storage, sockets, etc. become available, I reckon LC's iOS will
be a killer p
Thanks to everyone for all the feedback - especially liked the technical
shadow discussion ;P
The game seems playable enough to develop a bit further, so I added the
shadow and smoothed out the animation a bit.
Nonsanity was also right about the offset - I was thinking 'mouse' when
I should hav
would
get bigger? : )
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The kinds of shadows could be perfected, but I think that initially we were
only talking about there being shadows versus no shadows.
I just looked at the game, it it does size the snowball well enough, but I
notice that the frame rate is low. If the frame rate was higher then the sizing
of the
If the goal is photo-realism on Earth in daylight with few clouds you
would need to add the scattered light contribution. The scattering
factor is dependent on the wave length of light, thus blue light is
scattered most and will soften a distinct shadow, as well as make it
appear smaller.
Not arguing what will look good -- in that I would always defer to Scott --
in real life shadows from the sun do not change size in any appreciable way
no matter how high something is, because compared to 93 million miles, 1
foot above the ground is much the same as 1000 feet above the ground.
Con
On Dec 25, 2010, at 12:17 PM, Scott Rossi wrote:
>> The shadow shouldn't change size, but the gap from the snowball could
>> increase.
>
> Actually, the shadow would get smaller and lighter since the snowball is
> moving away from the ground :-)
Of course I know that, but the amount it would va
Recently, Colin Holgate wrote:
>> One way you could show the effect of rising and falling is by adding a
>> shadow that moves away from the snowball(and gets bigger) the higher it is.
>>
>
> The shadow shouldn't change size, but the gap from the snowball could
> increase.
Actually, the shadow
I want to suggest a change. When you tap and hold the snowball for the
pullback, you seem to be using the diff between the start of the tap and the
current dragged position to adjust the snowball launcher. But this means
releasing from the same place on the screen can give different results.
I'd s
On Dec 25, 2010, at 10:10 AM, Martin Koob wrote:
> One way you could show the effect of rising and falling is by adding a
> shadow that moves away from the snowball(and gets bigger) the higher it is.
>
The shadow shouldn't change size, but the gap from the snowball could increase.
_
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Recently, John Craig wrote:
> I created a small LC game for iPhone and it's now in the app store. If
> you search for 'splash21' or 'snowballer' you should be able to
> download.
Great John. It runs OK here on a gen 3 iPod Touch. I especially like the
targeting mechanism, but I can't tell if t
John,
I'm not much of a gamer and in fact, that's the first and only game
I've ever installed on my original iPhone...
Kudos to ya... that's just fun stuff. :)
Best regards,
David C.
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John,
Downloaded the snowball app on my iPad and iPhone and it works great. Nice
holiday idea.
-- Tom McGrath III
http://lazyriver.on-rev.com
3mcgr...@comcast.net
On Dec 23, 2010, at 9:42 AM, John Craig wrote:
> Hi, Nicolas. That was my first test app (written in Xcode). The new LC app
> do
Le 23 déc. 2010 à 15:42, John Craig a écrit :
>
> Hi, Nicolas. That was my first test app (written in Xcode). The new LC app
> doesn't seem to show up yet for some people - apparently it can take up to 24
> hours to appear :(
>
Hello, i've found it (french store).
My score was 2050 !
__
The snowball grows as it is thrown to indicate that it is rising, then
starts to return to normal size as it descends - maybe the effect isn't
obvious enough, so I could exaggerate it more. I've noticed a few bugs
to be ironed out when buttons are pressed more than once, but it's just
a test a
John,
Snowballer finally got listed here. It works.
Congratulations on successfully passing the submission process with an LC app.
--
Nicolas Cueto
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On Dec 23, 2010, at 9:42 AM, John Craig wrote:
> Hi, Nicolas. That was my first test app (written in Xcode). The new LC app
> doesn't seem to show up yet for some people - apparently it can take up to 24
> hours to appear :(
Doing a Search didn't show the app in the live updated list of nam
Hi, Nicolas. That was my first test app (written in Xcode). The new LC
app doesn't seem to show up yet for some people - apparently it can take
up to 24 hours to appear :(
On 23/12/2010 14:29, Nicolas Cueto wrote:
John,
Installed your splash21, aka "Doomsday". -- snowballer wasn't listed.
John,
Installed your splash21, aka "Doomsday". -- snowballer wasn't listed.
Unfortunately, the app opened to a black screen with status bar,
stayed that way for half a minute or so, and then closed itself.
My iPhone is 3GS, running version 4.2.1, here in Japan.
--
Nicolas Cueto
I created a small LC game for iPhone and it's now in the app store. If
you search for 'splash21' or 'snowballer' you should be able to
download. All feedback welcome - especially regarding how the app
performs on different devices. The time scale to get into the app store
looks promising as w
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