Oh, of course! Given that my “main stack” was a livecode stack, I didn’t even
think about that. Thank you for pointing that out.
be well,
randy
Randy Hengst
www.classroomFocusedSoftware.com
> On Mar 8, 2016, at 3:52 PM, J. Landman Gay wrote:
>
> On 3/8/2016 3:00 PM, Randy Hengst wrote:
>> I
On 3/8/2016 3:00 PM, Randy Hengst wrote:
I spoke a bit too soon… the “answer” dialogue still doesn’t show. I
did try “start using stack “launcher.livecode” but no answer
dialogue.
Is the answer dialog checked in standalone settings?
--
Jacqueline Landman Gay | jac...@hyperactivesw.
e launcher and the engine are combined into
>> the executable within MacOS folder within the app's package. The main stack
>> and other resources will also be in that folder, either as is or in any
>> folder structure you have constructed. Isn't that where you want them?
, either as is or in any
> folder structure you have constructed. Isn't that where you want them?
> They should all be in the 'package' else they won't be part of your app.
>
> James
>
>
>
> --
ve constructed. Isn't that where you want them?
They should all be in the 'package' else they won't be part of your app.
James
--
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You'd think it should work since you followed the lesson exactly. But
try putting the launcher stack in use before you close it. That will
keep its resources available. Closing a stack generally removes it from
the message path.
On 3/7/2016 3:26 PM, Randy Hengst wrote:
Hi All,
I’m working fo
Hi All,
I’m working for the first time with the “launcher” stack process to be able to
save in a livecode stack.
OSX 10.10.5 and LC 7.1.1
I’ve followed this lesson:
How do I save custom properties in a standalone application?
http://lessons.livecode.com/m/4071/l/17375-how-do-i-save-custom-prop