Re: Heirarchy and where the mouseUp signal is detected.

2013-05-15 Thread Mark Schonewille
Hi Richmond, Try a front script: on mouseUp send "mouseUp" to the current card in 0 millisecs pass mouseUp end mouseUp Or use dispatch instead of send, if a card may not have a mouseUp handler, or put an extra mouseUp handler at the mainstack level. -- Best regards, Mark Schonewille Ec

Re: Heirarchy and where the mouseUp signal is detected.

2013-05-15 Thread dunbarx
: Wed, May 15, 2013 3:54 pm Subject: Re: Heirarchy and where the mouseUp signal is detected. On 05/15/2013 10:33 PM, Randy Hengst wrote: Because my "wee stack" was a story, and what I have is my Devawriter Pro program where each card has about 50 buttons; and, being a lazy slob, I have n

Re: Heirarchy and where the mouseUp signal is detected.

2013-05-15 Thread Richmond
On 05/15/2013 10:52 PM, Mark Schonewille wrote: Richmond, You need to pass the mouseUp command on to the card. on mouseUp if fld "FF" contains "dog" then put "cat" into fld "FF" else put "dog" into fld "FF" end if pass mouseUp end mouseUp Now that is a piece of

Re: Heirarchy and where the mouseUp signal is detected.

2013-05-15 Thread Richmond
On 05/15/2013 10:33 PM, Randy Hengst wrote: Because my "wee stack" was a story, and what I have is my Devawriter Pro program where each card has about 50 buttons; and, being a lazy slob, I have no great urge to go through the script of each and every button on some 15 cards putting in 1 line of

Re: Heirarchy and where the mouseUp signal is detected.

2013-05-15 Thread Mark Schonewille
Richmond, You need to pass the mouseUp command on to the card. on mouseUp if fld "FF" contains "dog" then put "cat" into fld "FF" else put "dog" into fld "FF" end if pass mouseUp end mouseUp -- Best regards, Mark Schonewille Economy-x-Talk Consulting and Softwar

Re: Heirarchy and where the mouseUp signal is detected.

2013-05-15 Thread Randy Hengst
Hi Richmond, How about putting all this in the card script? And put nothing in the button. on kindOfAnimal if fld "FF" contains "dog" then put "cat" into fld "FF" else put "dog" into fld "FF" end if end kindOfAnimal on colorOfText if the textColor of

Heirarchy and where the mouseUp signal is detected.

2013-05-15 Thread Richmond
The reasons for this are probably fairly basic. I have a wee stack that contains a fld "FF" containing the text "dog", and a button "Button" containing this script: on mouseUp if fld "FF" contains "dog" then put "cat" into fld "FF" else put "dog" into fld "FF" end if end