Re: Geometry Manager For Mobile

2015-05-17 Thread Monte Goulding
Binary stackfiles are available at mergext.com . Source in lcVCS format is at https://github.com/montegoulding/mApp Cheers Monte > On 18 May 2015, at 2:07 am, William Prothero wrote: > > Monte: > I don’t seem to be able to find a l

Re: Geometry Manager For Mobile

2015-05-17 Thread William Prothero
Monte: I don’t seem to be able to find a link to mApp. Could you post it? Best, Bill > On May 16, 2015, at 6:54 PM, Monte wrote: > > Yeah, actually it works fine on desktop too but the framework was originally > designed for mobile back when we had to script resolution independence. It's > pur

RE: Re: Geometry Manager For Mobile

2015-05-17 Thread Pyyhtiä Christer
@gaskin ; also have decided to use my own routines for scaling. Haven't been able to verify on all >7K devices running Android nor all of 6+3 iOS devices, though. Although the LC automatic scaling probably works for a good part of the shows one tends to do layout design outing the capabilities o

Re: Geometry Manager For Mobile

2015-05-16 Thread Terry Judd
I¹ll vouch for mApp. I¹ve delivered a couple of cross platform phone apps that use it support all iPhone and Android screen sizes and aspect ratios and require an absolute minimum of hand coding of geometry management. Pretty easy to use. Terry... On 17/05/2015 9:10 am, "Monte" wrote: >Have you

Re: Geometry Manager For Mobile

2015-05-16 Thread Roger Eller
Fantastic! On May 16, 2015 9:54 PM, "Monte" wrote: > Yeah, actually it works fine on desktop too but the framework was > originally designed for mobile back when we had to script resolution > independence. It's pure LiveCode. > > -- > M E R Goulding > Software development services > > mergExt -

Re: Geometry Manager For Mobile

2015-05-16 Thread Mike Kerner
Monte did a presentation on it a RunRevLive 13. I've played with it, but I haven't done anything with it in a while. On Sat, May 16, 2015 at 9:54 PM, Monte wrote: > Yeah, actually it works fine on desktop too but the framework was > originally designed for mobile back when we had to script reso

Re: Geometry Manager For Mobile

2015-05-16 Thread Monte
Yeah, actually it works fine on desktop too but the framework was originally designed for mobile back when we had to script resolution independence. It's pure LiveCode. -- M E R Goulding Software development services mergExt - There's an external for that! > On 17 May 2015, at 11:20 am, Roger

Re: Geometry Manager For Mobile

2015-05-16 Thread Roger Eller
When you say mobile, do you mean all LiveCode supported mobile platforms? On May 16, 2015 7:17 PM, "Monte" wrote: > Have you seen mApp? It's my open source mobile app framework that includes > a geometry manager designed for mobile. It uses a unique concept in > geometry management of layout rul

Re: Geometry Manager For Mobile

2015-05-16 Thread Monte
Have you seen mApp? It's my open source mobile app framework that includes a geometry manager designed for mobile. It uses a unique concept in geometry management of layout rules that are executed in order so the author has full control. You still occasionally write a resizeStack handler but not

RE: Geometry Manager For Mobile

2015-05-16 Thread Ralph DiMola
Richard Gaskin wrote: > Am I the only person who enjoys hand-crafting resizeStack handlers? I spent the first 6 months of using LC writing a generic resizing library with aspect ratio independence. I just make a few calls to it in my resizestack handlers and I'm done. On mobile there always a few

Re: Geometry Manager For Mobile

2015-05-16 Thread Mark Wieder
On 05/16/2015 09:45 AM, Richard Gaskin wrote: Am I the only person who enjoys hand-crafting resizeStack handlers? "Enjoys"? Probably. I do it, but it's not something I look forward to. -- Mark Wieder ahsoftw...@gmail.com ___ use-livecode mailing

Re: Geometry Manager For Mobile

2015-05-16 Thread J. Landman Gay
On May 16, 2015 11:45:02 AM CDT, Richard Gaskin wrote: > >Am I the only person who enjoys hand-crafting resizeStack handlers? I wouldn't exactly say I enjoy it but I always write my own for the same reasons you mention. And now that we have auto scaling on mobile, my code is far shorter than i

Re: Geometry Manager For Mobile

2015-05-16 Thread Richard Gaskin
Mike Kerner wrote: > Interesting - I just started messing with Xojo, again, since I see > they're (finally) getting into the ios game (I didn't see anything > about Android). Their version of the Geometry Manager is implemented > on ios. I wonder if we're going to see it again in LC 8... Am I

Geometry Manager For Mobile

2015-05-15 Thread Mike Kerner
Interesting - I just started messing with Xojo, again, since I see they're (finally) getting into the ios game (I didn't see anything about Android). Their version of the Geometry Manager is implemented on ios. I wonder if we're going to see it again in LC 8... -- On the first day, God created