Kevin Miller writes:
> No doubt we'll run intensive workshops at the conference with Mark
> Waddingham and the other engine developers too.
That. Because (awesome)
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Mark Wieder
mwie...@ahsoftware.net
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Keith-
Wednesday, February 27, 2013, 3:26:15 AM, you wrote:
>
isn't a 'hairball' the new Mountain Lion archive format from
> Apple, where decompression uses the 'retch' function? ;-)
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-Mark Wieder
mwie...@ahsoftware.net
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On 02/27/2013 02:29 PM, Björnke von Gierke wrote:
Sure, but that's not different from the current situation, and yet almost
nobody tried.
Having developed the horizontal Toolbar for version 2 there was a
complete interface redesign performed by the good folks
at base (think RR/LC 2 versus 2.6
Sure, but that's not different from the current situation, and yet almost
nobody tried.
On 27.02.2013, at 13:27, Richmond wrote:
> And as a large part of the IDE is written in Livecode (err, is that what the
> programming language is now called?)
> those of us who run a mile as soon as somebody
On 02/27/2013 01:42 PM, Kevin Miller wrote:
No books really - just being able to code proficiently in C/C++/Obj-C...
The knowledge required to do stuff to the current engine is a lot though,
however all should start to get easier as we get past each phase of
refactoring.
No doubt we'll run inte
On 02/27/2013 01:17 PM, Bernard Devlin wrote:
Somewhere in the comments section of the Kickstarter page, a man who used
to work with the code when it was Metacard describes it as "a hairball" (or
something like that). I'm not sure anyone should be expecting to grasp the
code until it is modulari
On 27/02/2013, at 10:42 PM, Kevin Miller wrote:
> No doubt we'll run intensive workshops at the conference with Mark
> Waddingham and the other engine developers too.
Oooo that sounds interesting
--
Monte Goulding
M E R Goulding - software development services
mergExt - There's an ext
Thanks!
-=>JB<=-
On Feb 27, 2013, at 3:42 AM, Kevin Miller wrote:
> No books really - just being able to code proficiently in C/C++/Obj-C...
>
> The knowledge required to do stuff to the current engine is a lot though,
> however all should start to get easier as we get past each phase of
> re
No books really - just being able to code proficiently in C/C++/Obj-C...
The knowledge required to do stuff to the current engine is a lot though,
however all should start to get easier as we get past each phase of
refactoring.
No doubt we'll run intensive workshops at the conference with Mark
Wa
…isn't a 'hairball' the new Mountain Lion archive format from Apple, where
decompression uses the 'retch' function? ;-)
Best,
Keith..
On 27 Feb 2013, at 11:17, Bernard Devlin wrote:
> Somewhere in the comments section of the Kickstarter page, a man who used
> to work with the code when it was M
Okay, thanks for the info.
-=>JB<=-
On Feb 27, 2013, at 3:17 AM, Bernard Devlin wrote:
> Somewhere in the comments section of the Kickstarter page, a man who used
> to work with the code when it was Metacard describes it as "a hairball" (or
> something like that). I'm not sure anyone should be
Somewhere in the comments section of the Kickstarter page, a man who used
to work with the code when it was Metacard describes it as "a hairball" (or
something like that). I'm not sure anyone should be expecting to grasp the
code until it is modularised following the Kickstart financing.
On Wed
Now that LiveCode will be open source and people will be
encouraged to help add features to it are there any books
with good code examples to help people better understand
the open source code of liveCode? Is the only requirement
a good understanding of C+ or are there other books on
programming
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