This reminds me I was looking at this stuff the other day and it’s really not a
big job to add a pixelData property that is ARGB instead of the xRGB we have
for imageData which would reduce the data you are dealing with if you want to
set the alpha at the same time.
Good community contribution
OK, Here's the deal. Although there is a byte for alpha in the z buffer
(imagedata) it seems to be ignored. The alpha data is only in the alphadata
property. You also must set the text property to empty before you set the new
image(imagedata) and alpha data(alphadata).
This example just does a
I am trying to take the first n rows and the last n rows of an image and
deleting the center (from top to bottom) and pasting the top and bottom
together. The imagedata of an image control seems to be a z buffer with 4 bytes
per pixel. I put the first n rows followed by the last n rows into a va