I assumed as much; just hadn't gotten back to trying that out. I still have a
few minor things to do with the menus, such as disabling ones that are not
applicable under certain circumstances. I think the most difficult adjustment
will be allowing for use of arrow keys to navigate from menu to m
On 1/7/11 5:30 PM, Joe Lewis Wilkins wrote:
Jacqui, Richard,
Thanks for your replies. One additional change along with building
the Windows version by itself works perfectly,except for the Control
Q, which I'm sure I'll figure out - eventually.
You don't need to build separately. The standalon
Jacqui, Richard,
Thanks for your replies. One additional change along with building the Windows
version by itself works perfectly, except for the Control Q, which I'm sure
I'll figure out - eventually. There were several problems; mostly based on my
original assumption that I needed to do it al
On 1/7/11 4:22 PM, Joe Lewis Wilkins wrote:
I finally tested my app on a real PC and the control keys still do
not work. The alt key mnemonics worked and the arrow keys worked, but
not the Control Keys.
You only need two handlers, a commandKey handler and an optionKey
handler. On Macs, these w
Joe Lewis Wilkins wrote:
> I finally tested my app on a real PC and the control keys still do
> not work. The alt key mnemonics worked and the arrow keys worked,
> but not the Control Keys.
You're using a commandKeyDown handler as Jacque suggested, yes?
Post your code and we can fix it. Contro
I finally tested my app on a real PC and the control keys still do not work.
The alt key mnemonics worked and the arrow keys worked, but not the Control
Keys. I've tried various other solutions, including building ONLY the Windows
version, rather than MacOSX AND Windows at the same time. Also a