On 02/03/2016 03:38 AM, Mark Waddingham wrote:
On 2016-02-02 17:05, Bernard Devlin wrote:
I know the params can be called to find out what parameters were
passed to
the handler when it is called. However, I'm wondering if a handler has a
way of knowing what parameters it had at the time it was d
On 2016-02-02 17:05, Bernard Devlin wrote:
I know the params can be called to find out what parameters were passed
to
the handler when it is called. However, I'm wondering if a handler has
a
way of knowing what parameters it had at the time it was defined.
There isn't currently a way to get t
Hi Hermann
Even with the "LC handler" it's not quite giving me what I'd like. It's
still providing data from params(), rather than, for example, returning
mouseUp pNumberOfMouseButtonClicked.
I was hoping that a handler could provide information about itself at
compile time, rather than simply w
Hi Pierre
I think we might be talking about different things.
For a few minutes, I thought you were saying that "get function
someFunctionName()" would return the "signature" of that function (in Java
the "signature" of a handler is "name param1 paramN"). But in LC it
appears we can't ask the ru
Bernard wrote:
> I know the params can be called to find out what parameters were
> passed to the handler when it is called. However, I'm wondering
> if a handler has a way of knowing what parameters it had at the
> time it was defined. I don't think so. Regards Bernard
Yes, that's my opinion too,
Bernard,
It’s the way most AI programs are running (functional programming +
lambda-calcul => 24/7 enabled recursive call-backs)
1.- as a startup example :
on idle
if var1 and var2 is « » then
get function function_1
else
get function function_n
end if
end idle
or more simple
I know the params can be called to find out what parameters were passed to
the handler when it is called. However, I'm wondering if a handler has a
way of knowing what parameters it had at the time it was defined.
I don't think so.
Regards
Bernard
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