Jacqueline,
Thanks, I'll file a bug report.
Bill
William Prothero
http://es.earthednet.org
> On May 6, 2014, at 10:41 PM, "J. Landman Gay"
> wrote:
>
>> On 5/6/14, 3:26 PM, William Prothero wrote:
>> The complete code to test snapShot in my test stack is below. It runs
>> ok in LC 6.6, but fai
On 5/6/14, 3:26 PM, William Prothero wrote:
The complete code to test snapShot in my test stack is below. It runs
ok in LC 6.6, but fails in 6.6.2(RC3). I am testing it in the
development environment. The snapshot will occasionally succeed but
mostly fail.
I don't see anything offhand that woul
Jacqueline:
Whoops, forgot to tell you I’m on OSX 10.9.2.
Bill
On May 6, 2014, at 1:26 PM, William Prothero wrote:
> Jacqueline:
> The complete code to test snapShot in my test stack is below. It runs ok in
> LC 6.6, but fails in 6.6.2(RC3). I am testing it in the development
> environment. Th
Jacqueline:
The complete code to test snapShot in my test stack is below. It runs ok in LC
6.6, but fails in 6.6.2(RC3). I am testing it in the development environment.
The snapshot will occasionally succeed but mostly fail.
Thanks for looking at this.
Bill
on mouseUp
randomizeBoxes
takeS
On 5/5/14, 1:06 AM, Earthednet-wp wrote:
I have a very simple test stack the moves 3 colored rectangles to
random positions, then takes a snapshot. Without a wait before the
snapshot command, it doesn't get the snapshot. Or, it takes the
snapshot before the randomization finishes. I'm new to live
Jacqueline,
I have a very simple test stack the moves 3 colored rectangles to random
positions, then takes a snapshot. Without a wait before the snapshot command,
it doesn't get the snapshot. Or, it takes the snapshot before the randomization
finishes. I'm new to livecode, so I'm not sure what b
Bill,
I don't see anything in the handler that should require a wait, if
that's all that is going on. Is the map still loading while you're
trying to get the snapshot? Any pending messages? Even so it doesn't
make sense, because once a handler triggers it should run to completion.
Normally an
Jacqueline:
Thanks for responding. I can’t reproduce the problem with my test
stack, which works fine. My actual application is more complicated,
and has a fairly large map image. So, I’m wondering if that might be
the cause and I’ll have to make some tests. RC3 worked initially, but
bega
On 5/4/14, 3:25 PM, Earthednet-wp wrote:
I'm having troubles with making snapshots on this release. I have
numerous images and the snapshot (previously fine on 6.6) is not
reliably working, even tho I have is wrapped in wait 0.1 seconds with
messages.
A test stack worked, so it may be the other
; -Original Message-
> From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf
> Of Stephen MacLean
> Sent: Sunday, May 04, 2014 2:14 PM
> To: How to use LiveCode
> Cc: LiveCode Developer List
> Subject: Re: Call for testing with 6.6.2 RC3
>
> I am noticing a h
de
Cc: LiveCode Developer List
Subject: Re: Call for testing with 6.6.2 RC3
I am noticing a huge slow down in responsiveness with the IDE with RC3 when
it's been running for awhile and after I've been displaying a card that has
a large number of controls or is displaying multiple images or
I am noticing a huge slow down in responsiveness with the IDE with RC3 when
it's been running for awhile and after I've been displaying a card that has a
large number of controls or is displaying multiple images or both. The cards
also have acceleratedRendering for the stack set to true.
I've
We all want LiveCode to be stable for the work we rely on it to do, so
this is our chance:
The dev team has posted 6.6.2 RC3 today, and as you know "RC" means
"Release Candidate".
This being the third RC means we're very close to seeing a release, but
of course we'll want to catch any issues
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