Thanks!
I had forgotten about "import as control" and about
set the imagedata of image “my image”.
set the imagedata doesn’t fit to the image’s object size though.
I would probably have to resize the image beforehand.
I also came across:
put URL "binfile:///ExportedImageFile.png" into image “m
Hi Rick,
> Am 14.03.2022 um 04:53 schrieb Jim Lambert via use-livecode
> :
>
>> So accessing the URL of the image directly in the image object
>> puts the image there, which is a good first step.
>>
>> How is it stored however?
>>
>> If one looks at the image source it still shows the URL.
>
> So accessing the URL of the image directly in the image object
> puts the image there, which is a good first step.
>
> How is it stored however?
>
> If one looks at the image source it still shows the URL.
>
> I find I?m unable to paint on top of the image, probably
> because that would
Rick, you want to look at the export snapshot or the export image commands for
that.
pb
> On Mar 13, 2022, at 1:56 PM, Rick Harrison via use-livecode
> wrote:
>
> Hi Klaus,
>
> Thanks for answering.
>
> So accessing the URL of the image directly in the image object
> puts the image there, w
Hi Klaus,
Thanks for answering.
So accessing the URL of the image directly in the image object
puts the image there, which is a good first step.
How is it stored however?
If one looks at the image source it still shows the URL.
I find I’m unable to paint on top of the image, probably
beca
Hi Rick,
> Am 13.03.2022 um 19:34 schrieb Rick Harrison via use-livecode
> :
>
> I have a large free public domain image displaying nicely in my LC Browser
> Widget.
> I want to bring the image directly into a LiveCode image object to be able to
> play around with it.
> What’s the best way to
I have a large free public domain image displaying nicely in my LC Browser
Widget.
I want to bring the image directly into a LiveCode image object to be able to
play around with it.
What’s the best way to do that?
While I was looking around in the dictionary for possibilities, I came
across so