Hello all,
Yes, indeed, it seems the culprit is the Xcode version. We build LiveCode
(and its externals) against the MacOSX 10.9 SDK, and set the minimum
deployment version, again, to MacOSX 10.9.
If you examine the externals using the "otool" command (otool -l
/path/to/your.dylib | grep -B 1 -A
Panos said that the older version of revZip was built with an older version of
Xcode (11.x), vs the newer revZip (Xcode 12.x), so presumably the difference is
due to that...
Sent from my iPad
> On 26 Apr 2021, at 07:11, J. Landman Gay via use-livecode
> wrote:
>
> I was wondering the same t
I was wondering the same thing, and also why an older version of revZip
didn't need entitlements to be set.
--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
On April 25, 2021 11:31:25 PM scott--- via use-livecode
wrote:
ps. Out of curio
Adding the entitlement did the trick (I thought that I had tried it already but
apparently not.) Oddly, I found that if I just swapped the revzip.bundle with
one from an earlier version of LC I was able to build it without entitlements.
Thanks for the help.
—Scott
ps. Out of curiosity, what mig
Also, you don’t want to test the app/installer before signing it—that could
cause things to fail.
Peter
> On Apr 25, 2021, at 4:44 PM, scott--- via use-livecode
> wrote:
>
> Thanks for that pointer, Phil. It is suggestive of where I should start
> digging first.
>
> —
> Scott
>
>> On Apr 2
Thanks for that pointer, Phil. It is suggestive of where I should start digging
first.
—
Scott
> On Apr 25, 2021, at 6:43 AM, Jimmieson, Phil via use-livecode
> wrote:
>
> Hi Scott,
>
> I had something similar with an app that uses revZip. Have a look at this
> discussion on livecode’s bug
Hi Scott,
I had something similar with an app that uses revZip. Have a look at this
discussion on livecode’s bug reporter site:
https://quality.livecode.com/show_bug.cgi?id=23176
Sent from my iPhone
On 25 Apr 2021, at 11:38, scott--- via use-livecode
wrote:
I just tried building the app u
I just tried building the app using LC 9.5.1 (business) rather than 9.6.2 (rc
5) which is what I had been using. And it worked… which is great but I have no
idea why.
—
Scott
> On Apr 25, 2021, at 1:04 AM, scott--- via use-livecode
> wrote:
>
> I have created a standalone Mac app. It launch
I have created a standalone Mac app. It launches and works as expected. The
problem is that after code signing it (though it throws a few errors they seem
to all be ones that are generally regarded as bogus error messages) the app
fails to launch.
It reports success for code signing, notarizat