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From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf Of
Peter Bogdanoff
Sent: Wednesday, September 23, 2015 4:50 PM
To: How to use LiveCode
Subject: Re: Anomalous Script behavior
Hi,
I am still wrestling with a bug in LC 7 (quo
Hi,
I am still wrestling with a bug in LC 7 (quoted below if you want to read—but
not necessary). It’s very difficult to reproduce in a sample stack. LiveCode
has offered to fix it with credits from the Business program. I do realize that
there are long-term and short-term bugs in the IDE that
This is the issue I was having with a stack with a player that sends callbacks
that a script handler doesn’t seem to respond to… LiveCode 7.1.0 dp1
An update. I was able to isolate the problem. SAVING the stack sets things
aright, for awhile...
This is how my script should work:
1. I load an au
Mark,
I tried it in LC 6.7.7 RC1 and did NOT see the problem.
(The same stack works properly in 6.3.1.)
Doubting my sanity, I went back and tried the very same stack in 7.1. RC1 and
saw the problem immediately. The script just stops executing.
The player continues to send callbacks with appar
Hi Mark,
Unfortunately, I don't recall the exact circumstances where this happened
because it's been a while. I seem to remember it was a call to one of the
datagrid library handlers with a bad parameter that caused the handler
containing the handler to stop executing with no error message shown.
Hi Peter,
Do you see a similar thing in 6.7?
The reason I ask is that if the problem is only occurring in an a handler being
invoked by the engine as part of callbacks set by the callback property on a
player it could be something to do with that specific case.
The player implementation on Mac
Craig and Peter,
Thanks for your replies.
Yes, I’ve seen this happen other times, but then it does just go away.
Here I’m seeing it reoccur over and over...
I tried the same script in LC 6.1.3 and it seems better there, but will do more
testing.
It could be that there is an unexpected value b
I've run into situations like this and it usually seems to be caused by an
unexpected value in a variable passed to an lc function or command which
causes it to silently quit and stop the rest of the calling script from
executing. Hard to define what "unexpected" means and I'm trying to think
of a
Subject: Anomalous Script behavior
Using LC 7.1 dp1
Part of a script sometimes doesn’t function—sometimes it
works just fine. Sometimes it refuses to continue to execute the rest of a
handler. This refusal will happen over and over until some point in my testing
it starts working again beautifully
Using LC 7.1 dp1
Part of a script sometimes doesn’t function—sometimes it works just fine.
Sometimes it refuses to continue to execute the rest of a handler. This refusal
will happen over and over until some point in my testing it starts working
again beautifully.
It’s a group script with 35,6
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