Hi all,
This is a follow-up on my first post. I have tried to put my App on the iPhone
device to test it and it was even slower than in the simulator. So, as a test,
I did the following: I have created a new stack with two cards. On the first
card, I put a 320x480 image and two "Go card 2" but
Hi all,
Thank you for your answers. And sorry if my answer appears as a new thread, I
can't seem to understand how to just post an answer in an existing thread...
I am using effects for very fast transitions between cards, but the problem is
the same: whatever the effect, the card loads quickly
Thanks for your answer. I have been trying to add limits in this section, but
the results are... strange.
I am trying to put a max limit on the width of image "Small" (which is 320x480)
by entering :
if the width of image "Small" < 480 then set the width of image "Small" to
round(sFRAMEWIDTH
Hi all,
I have created a stack allowing the user to zoom an image, and it was actually
easy with the "How do I implement a multi-touch pinch motion?" lesson. Now, I
need my images to have a min size of 320*480 when zoomed in, and a max size
when zoomed out. Does someone know how I could implem