Yes! I was thinking of a one card, Sheesh
It all worked!
Paul Dupuis wrote:
set the itemDelimiter to “|”
repeat with x = 2 to sTotalSceneCount
set the filename of img "slideImage" of card x to line x of sImageList
set the text of fld "mainText" of card x to item x of o
You did it!
Yay!
BR
Paul Dupuis wrote:
repeat with i = the number of cards down to 2
delete card i
end repeat
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You cannot delete a card that contains a running script unless you send in
time. If you delete the last card of a stack if will create a new card as
otherwise there would be no stack. So this script it seems would run forever.
Bob S
> On Sep 28, 2020, at 6:02 AM, Sannyasin Brahmanathaswami vi
Before launching your stack, select Suppress Messages from the Development
menu.
Bob S
> On Sep 27, 2020, at 1:52 AM, FlexibleLearning.com via use-livecode
> wrote:
>
> Assuming your openCard handler is in the script of card 1, from the message
> box...
>
> edit the script of cd 1 of stack
If you manually select an inclusion that api is included in the project. I
think the whole point of manual inclusions is to bypass what the engine thinks
it ought to include.
Bob S
> On Sep 25, 2020, at 10:40 PM, scott--- via use-livecode
> wrote:
>
> If I have an inclusion selected in the
I’ve just recently upgraded my iPhone and so ended up using iOS14, initially
some apps that I had previously installed on my older iPhone would’t install on
the new phone, most of them are quite old, so I rebuilt them using LC9.6.0 and
Xcode 11.4. The first time I launched them they all worked f
I have two iOS apps in the app store and they both run fine on iOS 14.
--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
On September 28, 2020 3:46:13 AM Graham Samuel via use-livecode
wrote:
Sorry if this has been asked before, but a quic
There are a few apps that I’ve worked on in the store that still work in iOS
14. Siva Siva is one that you can install and test.
Sent from my iPhone
> On Sep 28, 2020, at 4:45 AM, Graham Samuel via use-livecode
> wrote:
>
> Sorry if this has been asked before, but a quick search of the list
The long ID of the image will be different for each card, so this loop won’t
work as expected.
Also, do you really need to go to the card? You probably could build the
object reference to include the card. So you would use:
image “slideImage” of cd x
fld “mainText” of cd x
Sent from my iPhon
On 9/28/2020 8:42 AM, Sannyasin Brahmanathaswami via use-livecode wrote:
repeat with x = 2 to sTotalSceneCount
put line x of sImageList into tPath
go to card x
set the filename of sStoryImage to tPath
set the itemDelimiter to “|”
put item x of sQuo
repeat with i = the number of cards down to 2
delete card i
end repeat
On 9/28/2020 9:02 AM, Sannyasin Brahmanathaswami via use-livecode wrote:
repeat forever
go last card
delete this card
end repeat
I have tried everything in the manual
??
BR
_
repeat forever
go last card
delete this card
end repeat
I have tried everything in the manual
??
BR
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I use the long name of the image
local sStoryImage
put the long id of img "slideImage" into sStoryImage
still:
# for development
local tPath
repeat with x = 2 to sTotalSceneCount
put line x of sImageList into tPath
go to card x
set the filename of sStory
Sorry if this has been asked before, but a quick search of the list didn’t
reveal anything, and I have only been semi-lurking lately.
The subject says it all. At this point I don’t know if I can create an app in
LC that runs reliably with iOS 14. I know there have been high volume grumbles
from
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