Great suggestion, Thomas! It works very well.
Originally, I was flummoxed by my code, using polar coordinates, not working as
expected. Thanks to you and the others responding to this thread, I now get it.
Your suggestion reestablishes my faith in the basic math, while recognizing
limitations s
I think the easiest way is to adjust the linear random function so that
it produces higher numbers more frequently than lower numbers. More
precisely, the frequency of 10 must be four times that of 5 (because the
area quadruples if you double the radius). Or else the outer points have
a lower p
True, focusing on the subset of issues in the IDE, leaving the engine
work to the experts on the core team, would make the work much more
actionable.
The enthusiasm is good to see. I like the vision of a world where we all
share one common engine and language, and have a wide range of IDE
opt
Well, the last line is in Latin.
Also, be aware that Scots and English have been twining round each other
like the two snakes on a caduceus;
how ever, to my mind that is part of a poem by William Dunbar, so 15th
century.
Fit fashes me, mynd, is that the orthographie micht hae been chaungit,
There is no simple way, because the infinitesimal area is polar coordinates is
r dr dtheta where r is the radius and theta is the angle.
More intuitively, the farther you are from the center, the smaller the angle
that covers a fixed size pixel becomes.
All the best,
François
Le 3 sept. 2020 à 19
Or to put it simply, how would one select random point (e.g. in a circle)
using Polar Coordinates??
Roger
> On Sep 3, 2020, at 8:17 AM, Roger Guay via use-livecode
> wrote:
>
> Jerry,
>
> You’ve done a very nice job of describing what’s actually(?) happening in my
> code, but I think you m
Jerry,
You’ve done a very nice job of describing what’s actually(?) happening in my
code, but I think you missed the point of my question.
You agree that if you simply sample random pixels then the ratio of a random
pick inside the smaller circle will depend on the area of the circles.
And, if
it's not the engine, it's the ide portion, which is not binary.
in addition, as it is a fork, it would be maintained in parallel with the
LC version, so when LC releases an update, beta or otherwise to the ide,
you would merge it into the fork, and review all the diffs.
in some other projects, the