This:
"PC and Mac users have assumed for decades that they could choose whatever
they wanted to see, hear, and play on their own computers. But with iOS,
Apple tried to avoid surrendering that level of openness, at least for
content viewed through native apps."
--
Jacqueline Landman Gay | jac
Two thoughts on this, possibly worth pondering:
1. The definition of "antitrust" may be outdated.
Antitrust regs kick in when one company has undue control over an industry.
What exactly is "undue"?
What exactly is an "industry"?
In a world where "products" and "industries" and "platforms" a
BrianM wrote:
> One thing that seems to be missing in this discussion is the point of view of
> the ?client?, the one who downloads the app and pays for it
True.
In the U.S. the laws against monopoly (the Sherman Act of 1890, the Clayton Act
of 1914 and the Federal Trade Commission Act of 1914)