Re: Go in Window on Mobile / Not Obeying Purge?

2019-03-02 Thread Terry Judd via use-livecode
While there don't appear to be suspend or resume messages on mobile you can sort of script your own resume message using a timer. If the timer is updated regularly using a send in time approach then the send will be delayed while the app is in the background. If the interval between the current

Re: Go in Window on Mobile / Not Obeying Purge?

2019-03-02 Thread J. Landman Gay via use-livecode
On Android, if you leave the app, the OS will remove it from RAM if it needs the memory. It sounds like iOS is doing the same thing. Since SivaSiva is so big, memory may be tight enough to drop the puzzle stack when you come back to the app. It would depend on the RAM in the device. I don't kn

[FR] Message de gestion : suppression de la liste livecodefr

2019-03-02 Thread Medard via use-livecode
Hi! This message to warn french speaking users of "livecodefr" list === Bonjour ! De part mes pouvoirs de modérateur de la liste revolutionfr sur Yahoo ;-) j'ai demandé « l'effacement » (comme ils disent) de cette liste. Cette liste était complètement inactive depuis un long moment

Re: Go in Window on Mobile / Not Obeying Purge?

2019-03-02 Thread Sannyasin Brahmanathaswami via use-livecode
Good morning Richard "But just to clarify, the stack in question is a separate stack file, and not a substack of the one you're going to, yes?" @ Peter & Ralph "inspectors still open for closed stack" -- that would be only desktop. But this is on mobile. In a standalone.

Re: Polygon Bug

2019-03-02 Thread Michael Kristensen via use-livecode
Hi hh Thanks for the reply If you are a reg member of the bug site then please go a head and report it, because Im not Michael > > Yes. I have it too here, in LC 9.0.2 and LC 8.1.10. > Did you already report the bug? > > Currently we could use as a workaround to disable the graphic, > from t

Dead code elimination

2019-03-02 Thread David Bovill via use-livecode
I’ve searched around but still nothing I can find regarding tree shaking / dead code elimination in C++. What I want to be able to do is not compile the whole engine, just the code needed for the execution of the cgi. Is this possible? Is this on the road map? On Sun, 24 Feb 2019 at 18:38, David