All this sounds like maybe looking for a GPL-compatible codec may be easier.
Tom, would WebM do what you need?
https://www.fsf.org/blogs/licensing/googles-updated-webm-license
https://www.webmproject.org
--
Richard Gaskin
Fourth World Systems
Software Design and Development for the Desktop,
On 2018-09-10 10:49, Lagi Pittas via use-livecode wrote:
Mark - can you find fault in my logic? And if not then if it is put
into LC
it would have a setting for include/exclude as with the other
libraries.
There is not fault in your logic (for the most part) - it is indeed
something we have d
On 2018-09-11 05:03, Brian Milby via use-livecode wrote:
Seems like the GPL issue is in LiveCode’s court. They can specifically
allow linking to non-free libraries as a provision to the GPL license.
http://www.gnu.org/licenses/gpl-faq.html#FSWithNFLibs
http://www.gnu.org/licenses/gpl-faq.html#GPL
On 2018-09-11 02:48, Tom Glod via use-livecode wrote:
So I got a msg back and they are totally down with me shipping the
codec as
long as I pay the fees for the # of licenses I sell past 100,000
Correct me if I am wrong, can I not put the code of my application on
github as GPL 3? and build my
Maybe I need to email Kevin and tell him more about the project, the
problem and the lack of options. ... thanks for those links the plot
thickens.
On Mon, Sep 10, 2018 at 11:05 PM Brian Milby via use-livecode <
use-livecode@lists.runrev.com> wrote:
> Seems like the GPL issue is in LiveCode’s
Seems like the GPL issue is in LiveCode’s court. They can specifically allow
linking to non-free libraries as a provision to the GPL license.
http://www.gnu.org/licenses/gpl-faq.html#FSWithNFLibs
http://www.gnu.org/licenses/gpl-faq.html#GPLIncompatibleLibs
Thanks,
Brian
On Sep 10, 2018, 9:23 PM -
Thats what I am thinking too. I will do my best to find a legal
perspective on this.
didn't Runrev have to ship the first LC Community with something
proprietery in it too? I remember seeing a note about it in the installer.
or maybe i was hallucinating.
Why do my standalones have to be G
There’s some questions here that need a lawyer to answer.
To start with I think you need to ensure that building CEF with proprietary
codecs enabled does not include anything that has a license that is
incompatible with GPL 3. Otherwise you can’t distribute your standalone with
the modified CE
So I got a msg back and they are totally down with me shipping the codec as
long as I pay the fees for the # of licenses I sell past 100,000
Correct me if I am wrong, can I not put the code of my application on
github as GPL 3? and build my standalones using LC with the modified CEF
files ?
If s
On Sat, Sep 8, 2018 at 9:08 AM J. Landman Gay via use-livecode <
use-livecode@lists.runrev.com> wrote:
> Just a tip for those not using devo: cmd-ctrl-shift-right click on any
> stack displays a menu with many different options, one of which is to save
> the stack regardless of the mode. It also a
On Wed, Sep 5, 2018 at 3:38 PM Mark Wieder via use-livecode <
use-livecode@lists.runrev.com> wrote:
>
> Ha! The PB is a maintenance nightmare... you're looking at 12 mainstacks
> plus a behavior stack or two, and some seemingly random stuff thrown in
> for good measure... still haven't figured out
I just had a mobile app submission rejected from Google Play for
"Violation of Device and Network Abuse policy" which is an extremely
vague category of issues. Based on some StackOverflow research, it
seems that a common fix to this is to ensure that the following line
appears in your manif
Disclaimer- I hate modal software. And yet...
https://qz.com/1378298/forget-easy-to-use-design-choose-something-hard-instead/
...food for thought.
(be sure to click on the link about the 'endless jokes')
--
Mark Wieder
ahsoftw...@gmail.com
___
use-
Lagi Pittas wrote:
> I have read a few articles about this - and I think Livecode doesn't
> have a problem with building it in - here is my take.
Is the licensing compatible with GPLv3?
--
Richard Gaskin
Fourth World Systems
Software Design and Development for the Desktop, Mobile, and the W
On 09/10/2018 08:12 AM, Bob Sneidar via use-livecode wrote:
All my apps do this, but typically, unless the developer has a bug up his butt
about the old fullscreen method, if you hold the option key down while clicking
the green maximize control, it should work like the old way. There is an opt
You could write that you have tested under iOS 12, maybe that would be ok?
Saying that you had to do something proactive in order to support iOS 12 is
indirectly reporting that Apple software had issues.
> On Sep 10, 2018, at 11:37 AM, Randy Hengst via use-livecode
> wrote:
>
> Hi Andrew,
>
Hi Andrew,
What version of LC and Xcode combination did you use for your build?
be well,
randy
www.classroomFocusedSoftware.com
> On Sep 10, 2018, at 10:30 AM, Andrew Bell via use-livecode
> wrote:
>
> Thank you Livecode crew for patching Bug 21396 that required
> acceleratedRendering to b
Thank you Livecode crew for patching Bug 21396 that required
acceleratedRendering to be TRUE in order for an app to launch in iOS
12! Word of advice to developers as they submit their new builds to
Apple (because if you don't, and you don't have acceleratedRendering
enabled in your stack, y
Your wish is granted! IDEs are not people, and therefore have no expectations
at all! ;-)
Bob S
> On Sep 8, 2018, at 11:49 , Tom Glod via use-livecode
> wrote:
>
> perfect case for better error messages .. people get tired.. our
> ide's should never expect perfect humans and try to b
I've encountered that. I have considered replacing all my singular instances of
deleteline with the plural deletelines and then always use the plural version.
Problem solved.
Bob S
> On Sep 9, 2018, at 09:50 , hlowe via use-livecode
> wrote:
>
> The Dictionary states that the command 'dele
All my apps do this, but typically, unless the developer has a bug up his butt
about the old fullscreen method, if you hold the option key down while clicking
the green maximize control, it should work like the old way. There is an option
in preferences too I think to switch back to the old way
That's the first thing I thought. Either everything is treated as a string
until math is performed on it, or we have had a crude form of variable typing
from the beginning and didn't know it.
Bob S
> On Sep 7, 2018, at 20:56 , Mark Wieder via use-livecode
> wrote:
>
> I'm suspicious enough
I read that pricing info as wellwhich is why i am willing to enter into
a contract with them.
interesting.
On Mon, Sep 10, 2018 at 4:49 AM Lagi Pittas via use-livecode <
use-livecode@lists.runrev.com> wrote:
> I have read a few articles about this - and I think Livecode doesn't have
> a pro
Hi all,
Read about new developments in LiveCode open source and the open source
community in today's edition of the "This Week in LiveCode" newsletter!
Read issue #145 here: https://goo.gl/WQPYZu
This is a weekly newsletter about LiveCode, focussing on what's been
going on in and around
I have read a few articles about this - and I think Livecode doesn't have
a problem with building it in - here is my take.
Foe under 100,000 uses/sales/installs (whatever) there is no charge.
100,000 to 250,000 is $25000
I assume Livecode has NOT sold more than 100,000 copies of Indy or
Busin
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